CodyCross Answers to All Levels Puzzles - AnswersCodyCross.com

casino lab answers

casino lab answers - win

us - Answer a survey about casinos - Cookson Labs - $0.40/3 mins - (HIT approval rate (%) is not less than 95)

https://www.mturk.com/mturk/searchbar?selectedSearchType=hitgroups&requesterId=A1EZEQ9XYVU7JL
new requester
submitted by MartyMcfly6 to HITsWorthTurkingFor [link] [comments]

Two-By-Two, Eyes-Of-Blue: Uncovering The Conspiracy And Future Expansions of 2077 - An Analysis of The Conspiracy, Clues, and Theories to the Future

I think we're all aware by now of the conspiracy that's building in the background of 2077. Most of us know about the mysterious Blue Eyes who appears in The Sun ending to the game. He operates as The Stinger of sorts for (that) ending of the game; He and V discuss a job vaguely alluded to through out the ending sequence and then the ending cuts to V in space charging off towards The Crystal Palace. Cue DLC Hook and credits.
But, let's go back here. This is only the tail end of the conspiracy and where it actually intersects with V's story. Blue Eyes (and some connections to him) crop up multiple times through out the game and, when pieced together, start building a larger picture that runs deeper into Night City than the pockets of most corporats.
I've finished my second playthrough of the game and I've been drafting this post as I play and find more clues. I doubt I'll find everything or might completely dismiss some, but I want to be on the front lines of uncovering this mystery, especially if this will be our Gaunter O'Dim for Cyberpunk 2077. I apologize for the length of this post ahead of time, but I need to summarize a bunch of lore and at least 4 major side-quests; "I Fought The Law", "Dream On", "Full Disclosure", and "The Prophet's Song".
Here's a long essay incoming, but I hope you chooms enjoy and I hope you read through to the end because, oh boy, I uncovered some cool shit!
So, who is Blue Eyes? Who are his contacts? What is his role in the ecosystem of this city?
"I FOUGHT THE LAW"
Let's start with where he most appears in the game; Jefferson and Elizabeth Peralez, political family in the running for Night City's first family. Which I kinda have to summarize their questlines, including the first one which Blue Eyes never appears in. But I'd prefer to go in chronological order and not jump around, so stick with me.
Elizabeth first contacts you for the job "I Fought The Law". It's fairly basic, but the quest tells us she convinced her husband to hire V to look into the recent death of Mayor Rhyne. We get a BD of a cyberpsycho attack by Peter Horvath on Mayor Rhyne. Weldon Holt leaves the room before the attack and then the security gate crashes right before Peter walks in with billions of eddies worth of chrome. The attack is unsuccessful and stopped by Detective River Ward, who was only there because Peter went missing internally at the NCPD and he knew where Peter would go.
When investigating Peter Horvath, his previous boss describes him as paranoid that "probably thought Mayor Rhyne talked to him through the TV" and that the world was out to fuck him. She then mentions that someone "finally saw what he was worth" which cues into how Peter was thrown into this attack in the first place; he had a patron who funded his chrome and the attempt on Rhyne's life. Tellingly, River than goes into a little talk about how clues rarely make sense until put into the larger context, much like we're doing right now.
V goes to the club Rhyne died in; The Red Queen's Race. V sneaks through, takes out some Animals, and can investigate what actually happened to Rhyne. If we read the emails on the office terminal, we know that Weldon Holt arranged for Rhyne to be there. He initially mentioned this to Rhyne during the first BD; Rhyne asked Holt directly to arrange his usual room at the club. So, this doesn't inherently look too suspicious on it's own, but Holt knew where Rhyne would be. We also find out via the Animals Boss there that Weldon Holt is the one who hired them to smash up the club and they're currently waiting around for payment. Further, you can go to the room Rhyne died in, find the BD headset, and put it on... which INSTANTLY knocks V out and they need to be rescued by River (who, btw, takes out any Animals on the property you didn't get to! Ty bro!). They surmise that Rhyne was killed by a virus in the headset. Lastly, we find footage of Detective Han (River's partner) covering up the death of Rhyne. They confront Han, V goes off to the Peralezs, and quest ends.
Of note, finding the BD set is a hidden dialogue option with the Peralezes suggesting, yes, that's the correct deduction to make. You don't get that option otherwise. And V never actually comes to any real conclusion to what happened to Rhyne.
So, let's summarize what we know about the death of our Mayor. Peter Horvath was hired by an unknown Patron who spent a ton of money to turn him into a suicide bomb against Rhyne. They have connections internally to the corrupt NCPD which allowed Horvath to get access to Rhyne, both from escaping NCPD custody and for the security to give him access to Rhyne's conference room. That fails so our mastermind instead assassinates Rhyne at his usual sex club, one that we know for sure Holt knew about. Rhyne is assassinated via malware in a BD porno headset, NCPD comes in an Detective Han cleans it up. Later, Holt hires the Animals to take claim to the club and fuck it up.
Holt is looking suspicious AF rn, but we also don't have any direct evidence and V says as much if you accuse him. Personally, I think it's a little too clumsy if it's him. Holt leaves the room just as an assassination attempt goes down, sets up a sex club appointment for the Mayor where he's successfully assassinated, NCPD covers it up... and then he hires a gang to cover it up more? Something doesn't fit here.
My theory is Holt is innocent. He's a scum bag, but not the culprit here. Why would you EVER give your identity to the Animals you hired to cover up an assassination? The big dumb brutes of the underworld? A name they give up with almost no fight? No, I think someone hired them under Holt's name. And I think they hired them because they KNEW the BD Headset was left behind; Han dismissed it entirely as Rhyne dying of a heart attack brought on during sex. They needed that destroyed to cover the final footprints. It's the only piece of evidence that doesn't have Holt or NCPD's name on it and doesn't fit the narrative that both are pushing. If they're covering NCPD or Holt's tracks, why not delete the emails or footage of Han? And if Holt or Han were trying to push this false narrative, why leave the headset right there the first time?
And, while I have no evidence of this assertion, the Animals are only still there because they're waiting for payment to come in... I think our employer never intended to pay them and left them in the path of V, who is likely to shoot them and tie up the loose end for our mysterious entity. Animals destroy the BD set, V shoots the animals, no trace. And, even if he doesn't, Animals will point V to the wrong person.
No, we've got a third party here. But let's continue so we can finally let our lead actor take center stage.
"DREAM ON"
"Dream On" starts when Jefferson calls V and asks them to help in another case. Long and Short; Jefferson woke up in the night and found a man in a mask (or an implant) standing over him. Jefferson shot the man, only for his head to fry and knock him out. Coming to, he's back in bed with no evidence it ever happened. SSI, their private security, insists that there was nothing on the cameras, no evidence, and nothing happened. Elizabeth claims she slept through the whole thing event.
V investigates the apartment, with Elizabeth giving the tour, and finds a lot of evidence. Elizabeth is kinda dismissive at first thinking V won't find much. First small stuff leading into larger reveals. Let's start small and work our way up.
First room Liz takes us to is the campaign room. She talks about running the campaign entirely out of pocket and having to keep most of their supplies at the Penthouse; "It's cheaper that way". You find a picture of their daughter on the wall and Liz explains that she's off at university in Europe while Jefferson is running for office; "It's easier that way" she says. That phrasing again.
EDIT: A redditor in the comments pointed out that the Peralez are being controlled via drugs in their food as part of the tech. They mention they've been eating fast food lately, explaining why Jefferson was lucid enough to catch the agent and shoot him.
V can look at Jefferson's emails (which Liz slightly discourages them, saying there's nothing there) which reveals a bit more about their campaign. There's a video of the iconic commercial and poster of Jefferson pulling out a gun and shooting a bunch of paperwork. In the email, Jefferson HATES this commercial, but his assistant, Lea Patel, insists on it as it will air in television time slots with action-drama series and catch the attention of voters. Further emails have Eric Boucher, Jefferson's Campaign Partner (Manager?), saying Jefferson has been acting unpredictably lately; presumably referencing one of the next emails. Boucher is confused because they fired Lea Patel together, only for her to continue working and sent him a new ad for approval. When emailed, Jefferson is confused about Lea being fired at all and doesn't remember the event ever happening, even telling Boucher to be honest if he has some issue with her. A final email is from SSI Chief of Security, Wallace, discussing Jefferson's intent to hire a merc to look into Rhyne's death ("Dream On") and they suggest Jefferson drop it or have NCPD or themselves look into it. Private Security just... offering to investigate the former mayor's death? Huh... sounds more like they want to squash the issue to me.
We should now talk about the Peralez's campaign. As you explore the apartment, Liz explains that they're running on a corp free campaign; they want to get Night City out of the control of the corps and do so without ever owing any favors to them. She specifically cites "Night Corp, Militech, and Petrochem" as ones they've denied. Militech and Petrochem come up a few times in other quests but Night Corp is relatively obscure. And they choose that corp to be the first one she mentions? Stands out to me. It also isn't lost on me that we're talking about running a campaign out of pocket and refusing corp assistance... while walking on the fancy ass balcony of a penthouse in Charter Hill- North Oak.
Next room, we find Jefferson's office. Elizabeth and Jefferson both graduated with law degrees from Asukaga University in Berkley. V points out it would be extremely expensive for them both, but Elizabeth says that both got full ride scholarships from the Richard Night Foundation, run by Night Corp. To further fucking cement this moment, there's a Richard Night biography shard on the desk. But we'll drop this for now because I want to get to Night Corp a bit later.
The computer on the office desk has some emails on it sent by Elizabeth. One is between her and Judy where she's asking Judy for help on the original "I Fought The Law" quest and Judy is the one who gave her your contact in the first place. Another is from their daughter kinda asserting the same thing earlier; safer for her in Europe so she's not a target on the campaign trail. And here's the interesting one; Boucher emailed Elizabeth asking why Jefferson changed his mind on Lea Patel. Elizabth says Jefferson explained it to her that it "slipped his mind" and "circumstances changed in Lea's favor" and she asks him to drop the whole thing. She's dismissive and gives extremely vague details.
Next room, Bedroom. Elziabeth's gun is on the table. It's the one Jefferson claimed he fired and scanning it tells us that it has been fired recently. We also find the wedding photo of Jefferson and Elizabeth where she fondly talks about having blue roses because she loves them so much... except the photo's roses are red and V says as much. Elizabeth quietly corrects herself that they only had red roses instead and moves on.
In the hall, we find the blood trail and gun shots in the wall; both covered up hastily. Following the trail, we enter a tv room. The Smart Glass isn't working and Elizabeth says it stopped working recently; not like they use it much anyway. Passing a Tech Check lets us try and fix it... only to be quickly blacked out by it so hard Johnny felt it too. V asks Elizabeth about it but she doesn't know what V is talking about despite having been standing right there. We also find a hidden door in the wall. Unlike earlier, Liz is actually confused by the door but demands V try and open it.
Downstairs we have the security room. Liz says that it used to be her place but "Security had to set up somewhere" and that she had to make sacrifices for this campaign; "it wasn't the first nor will it be the last". One computer has a Welcome email from SSI to new recruits. It details that they have access to all areas except Section Zero, which is reserved for Blue or Black agents and that, should the encounter a Blue or Black Agent (SPECIFICALLY "in the night"), do not interact or acknowledge them. The next email from Wallace mentions an accident where there was a "behavioral anomaly" and "ALPHA" injured a Blue Agent (BLUE-66M) who is in critical and the SSI head is requesting access to Sector Zero to give medical aid. SSI gives Wallace the code to Sector Zero and sends a team to aid. SSI knew about the accident and lied. You go to the second computer, unlock it, and can unlock the upstairs door. On that terminal is a bunch of deleted files (presumably the security footage from that night) and emails discussing "normal maintenance procedure" and further informing security that ALPHA (Jefferson) hired a merc (V) and, should security encounter them, do not interact with them.
Small thing I found interesting, a shard called "You Are What You Slot" is found down here too. It details a fictional assassin who kills and then steals the identity of her victims. Small and doesn't mean much on it's own, but the shards are hinting at the story here; one of false identities and manipulation.
Now, let's get to the main event; the secret room. Inside is a control center. Elizabeth is horrified and feels violated. She shouts that she's not letting SSI anywhere near them, only for her head to start hurting and she tells V to do what he needs to do. She leaves him. Inside the control room is a box of bloody medical supplies. The computer discusses "behavioral norms" for ALPHA (Jefferson) and suggests amplifying "neural dampening". It discusses things similar to Wallace's terminal, but from the other side; ALPHA is displaying odd behavior by hiring a merc, the SSI teams avoided meeting the merc, and then the actual accident that occurred injuring BLUE-66M during regular 'maintenance'. The other side of the room also has another data shard, "Rewriting Synaptic Pathways", basically talking about using tech to rewire the brain a bit.
Following some wires from the control room to the roof, we find a signal dish. Johnny (replacing Elizabeth for conversation now that she's gone), joins in that the tech looks prehistoric but functional and that Militech used it in the war; it requires line of sight to transmit data but otherwise can't be intercepted. We can see the tower and go to investigate. V tells Liz the whole deal; V can suggest that the Van near the tower could be SSIs or that it might not be due to unconventional tech. Liz then itterates twice that it's a stressful campaign time for Jefferson and V should talk to her, NOT him. "Sure, whatever" V and the player dismiss.
(I SWEAR WE'RE ALMOST DONE WITH THE SUMMARIZING FOR DREAM ON, I'M SO SORRY.)
We drive after the van, Johnny is suddenly excited for smashing a corpo conspiracy and iterates that citizens do not choose their representatives, instead they're chosen by "key players" who watch the Peralezes for weaknesses or blackmail material. We arrive at the facility patrolled by Maelstrom and the occupants of our van park, get out, and climb ladders to the roof where they get into an AV that is cloaked to be near invisible (as shown in a couple of vids on YouTube and this subreddit).
At the place, Maelstom is explained; "UNKNOWN USER" contacted them while driving the van for protection to take care of V and then destroy the van. Van's data makes it pretty clear; the Peralezs' minds are being manipulated, new neural pathways are being created, and their memories are being created, changed, or erased. There are also a couple of other names of other test subjects. The data is then erased. We do see an almost flower like symbol before the data is destroyed.
The agents on the cloaked AV CAN be killed and do drop a shard, thought it doesn’t have many more details, merely that they’re contacting HQ to arrange extraction and that the Van’s data should be destroyed and echoing the arrangement with Maelstrom mentioned earlier in their shards.
V calls Liz, Liz wants to meet in person instead of over holo and send him to a Japantown Raman shop (same one that used to be Rainbow Cadenza, coincidentally). Odd choice for an upstanding congresswoman. She says her nerves are shot, the ramen shop is a quieter place to meet than the apartment, and she needs a moment to gather herself since she last saw V, with V even asking if something has happened since they last saw each other. Of note, Liz is stress smoking the entire scene, something she hasn't done until now. She then explains, no, it's been over a longer period of time. She's been watching her husband change and act differently for awhile; he stopped reading, his taste changed, and he even insisted he was an only child and never had a bother when Liz asks about visiting the grave. Of note, yes, Antonio Peralez has a Columbarium Vault, which proves Liz is correct on this. She confesses that she herself has been told by others she's been acting strangely. V says she knew what V would find and she asserts that she doesn't know the who, how, or why, but "they're changing us". Jefferson apparently went on in great detail about a trip she swears they never went on, but she doesn't know if the vacation is a fake memory or if she's the one that doesn't remember.
She saw a stranger in their apartment tinkering with a monitor, only for him to be missing when it was reported to SSI and they looked at the feeds. The next day, she got a phone call from a stranger (whom she refers to by "he") saying that she's walking on thin ice and Jefferson could have an accident. They later erased all data that the phone call had happened. Elizabeth claims she's terrified for herself and her husband's safety and doesn't want V to reveal the truth. V points out "they" could be telling her to say that but it doesn't really change how she feels since she just wants Jefferson to be safe. She tells V to tell Jefferson it was SSI spying for Holt. She asserts she wants SSI out of her roof if they're spying on their sleep. She will take responsibility for firing SSI, but wants Jefferson to be safe and out of that fight. She adds a meeting with Jefferson to his calendar at Reconciliation Park. But, ultimately it's V's choice (especially since she has no idea if she'll remember the conversation) and leaves. Johnny jumps and and talks and mentions that there were talks like this back in his day and worrying about the damage a puppet mayor could do.
V heads to Reconciliation Park to meet with Jefferson. Entering, V is called by an Unknown Number which blacks out V's optics. They claim to know who V is, *what* V is, and what V wants. It doesn't matter what V tells Jefferson, but "don't dare cross that line" and "you're playing with fire". Its a garbled male robo voice, so safe to say it's irrelevant to the owner.
Enter Stage Right, our missing lead; Mr. Blue Eyes. He is standing on a balcony watching the place where we meet Jefferson. In the Scanner, he is labeled "Mr. Blue Eyes", has no known affiliation, is wanted for "SC 370", and is wanted for "Classified". His eyes are electronically glowing blue you can even see from several yards away. You cannot injure him as grenades do nothing and you can't aim at him. Of small note, and I don't know if this ACTUALLY means anything, but his hair style asset is referred to as Morgan Blackhand in the files, but could mean nothing if this hair is actually used by other NPCs. MOST LIKELY THIS IS NOTHING UNLESS SOMEONE HAS FURTHER INFO.
(Plot twist: It meant something. But we'll get there.)
V sits with Jefferson and can reveal the truth; "SSI is on the take from an unknown group to control your lives". V can even point out the absurdity of Peralez being as successful of a politician as he is without any corp sponsors. "They want you to be *their* mayor. Molding you like clay". You can tell Jefferson how to proceed and additional details, but it doesn't matter. Later, Jefferson will send a text and delete your number and so will Elizabeth, who will call you out for telling Jeff. In the end credits voicemails, Jefferson has decended into paranoia about some vitamins Liz gave him which he didn't trust so he sent them to the lab, only to then not trust the lab results saying they're fine. Jefferson Peralez is confirmed the new mayor during Late Act 2 and the major difference is his state of mind at the end game; either hiring V to be on his security staff or descending into absolute paranoia over everything in his life.
Lastly, Johnny appears and cryptically talks about back in his day when they'd talk about rogue AIs. Personally... I kinda completely dismiss this? It comes out of nowhere, Johnny cites NOTHING for why he'd bring this up in relation to the case, and I can't fathom a motive. I’d also point out that this isn’t the only time Johnny is outright wrong. In fact, he’s wrong A LOT in the game. For example, he criticizes V for listening to the Netwatch Agent and that he’s bullshitting you. Except, the agent is 100% correct that VDB did spike V as a suicide virus and Johnny is actually wrong. He also claims he doesn’t know what happened with Thompson after Never Fade Away, but this is a lie because Thompson is flying the AV Johnny takes to Arasaka in 2023. The only connection I can find is "Who is controlling Blue-Eyes" which might make Johnny correct, if just not in the way 'Rogue AIs' initially implies.
So, what actually has happened?
The Peralez family has been molded for a very long time into being the perfect political couple. They got scholarships from the Night Foundation for two fancy law degrees, have successful political careers, and Jefferson is running for Mayor on an anti-corp platform, an insanity for Night City. And he's actually successful at it. During a maintenance service at night on the Peralez's apartment, Jefferson woke up and shot an SSI/Unknown agent making repairs. The Control Booth knocked Jefferson out and they pulled the agent out of the apartment into the secret room. SSI put the Peralezes back into bed and hastily cleaned up everything, but the damage was done and Peralez hired V who uncovered mostly everything.
Elizabeth seems to be initially very upset by the discovery, but wants V off the trail when we meet her next. However, she's not in on it as she's equally a victim to the brainwashing/gaslighting and that's for certain. I think she's a pawn who is either too scared or too programmed to break the rules of movement on this chessboard. It's worth noting that, while the unknown entity threatens Jefferson's life and V's well being, they do not make due on either of these threats. I call their bluff. They have put too much work into Jefferson to abandon or kill him.
But, where else have we heard of this gaslighting brainwash process before?
"FULL DISCLOSURE"
Ok, we're on the shorter end so I don't have to actually explain this quest in full. Sandra Dorsett is a netrunner and a very skilled on at that, actually collecting data from Night Corp. She was kidnapped by the savs we rescued her from at the beginning of the game shortly AFTER she stole this data, suggesting Night Corp was behind it. This data is on the shard she asks you to collect during the aforementioned quest. V has full ability to NOT read it, but let's look at it; "Operation Carpe Noctem" ("Seize The Night" in Latin)
Described in it is an experiment on Night Corp's own employees where they are quietly brainwashing them and getting them to do whatever they want. They specifically cite an empathetic and calm employee who they got to fight a co-worker and then jump from a 16th floor window. The shard ends on mentioning that they're ready to install CN-07 on "our actual target".
I think multiple quests discussing brainwashing and gaslighting is too coincidental to be utterly unrelated to each other. I think Night Corp's actual target mentioned here is Peralez.
So, what is Night Corp?
Night Corp is the most mysterious of the corps in Night City. It currently operates to better Night City via philanthropic ventures, fundraising, community support, and city infrastructure. Basically, while Militech and Arasaka and the others operate in the city, Night Corp basically RUNS the actual city. They're also noteworthy for the level of security they have that even the best netrunners can't get much from them and, since they keep to themselves and seemingly just do city infrastructure stuff, no one really super bothers them. It has been run by Miriam Night, wife of late-Richard Night, until recently and we currently don’t actually know who runs NightCorp.
Originally, they were the Night Foundation, but that requires explaining Richard Night... oh boy, Lore Drop. I'll make it quick as possible.
Richard Night is the founder of Night City. He started as a partner of a firm, but his ambitions grew beyond that to founding "Night International" to build his dream; a city that would be so grand it would make all other cities pale by comparison, Coronado City. A capitalist mecha of opportunity, Night City would be run by corporations and have next to no anti-business policies on the books. Arasaka, EMB, and Petrochem were his first backers and he came into claim of land on the central-California coast; Del Coronado Bay and Morro Bay would be the location of his dream city.
(BTW, irl, Morro Bay, California is a real place. Been there, have family there, go there regularly, kinda cool!).
Despite being a capitalist mecca city and run by corps, Richard Night also dreamed it to be "A sprawling metropolis, free of crime, of poverty, of debt. A place where people could live safely, peacefully, without having to worry about the dire situations that were growing around the world at the time".
However, due to the design plans, Night didn't employ local contractors and instead got expensive architects and builders from all over the world. Local builders didn't like that, they had mob connections, bloodshed started. And soon Richard Night was murdered by an unknown assassin, presumably a mob hitman. The city was renamed Night City in his honor and his dream utopia became to embody everything that was destroying the world. Mob took control and corps didn't give a fuck since it didn't hurt them any until they eventually had to take out the mob gangs, but not in any favor to Night’s dream either.
Miriam Night, Richard's Widow, founded the Night Foundation (later Night Corp) to stick to Richard's Ideal dreams of what he wanted the city to be. They invest heavily in ecological research, alt power sources, civic infrastructure, public works, and charities and scholarships for Night City youth. "They've even managed to stay out of the normal corporate power struggles which tend to plague every other corporation, both inside the city and out. Even the shadowy corporate rumors about them, like having underwater bases in the bay or access to orbital satellites, remain unsubstantiated despite extensive investigation."
So, where does this put us now? We have ONE last quest...
"THE PROPHET'S SONG"
Garry The Prophet is our local crazy man. He spouts off insanities to anyone who will listen near Misty's Esoterica in Kabuki. However, some of his ideas aren't quite as much off the mark as one might think. There ain't no technonecromancers from Alpha Centuri (or Spanish Inquisition) nor is Saburo Arasaka an immortal vampire, but he was correct that Saburo wasn't dead and in fact immortal; via Mikoshi and The Relic.
He send you on a quest to investigate a meeting; he says that his ripper mistuned some cyberware in his head and he can hear their communications. You show up to a meeting between corps and Maelstrom. They say some nonsense phrases and transfer a data shard. Reading it ("Destroy After Reading") it seems like nonsense. But does include the line "The cages of men melt as night descends". You can decode it via a Null Cipher; first letter of every line: “Project Oracle Command Execute Plans”.
We don’t know what Project Oracle is. In real life, secret project or operation names actually tend to be chosen at random and are unrelated to the actual project (you can google funny stories about names that ended up awkward to the actual project), so this could mean nothing. But, narratives tend to give meaning to everything. Oracles are mythical in references and could predict the future or see the unseen. Perhaps perfect prediction via behind the scenes manipulations? Not sure we’ll get answers on this one for now.
Going back to Garry, he's been kidnapped. His protoge is screaming he's been kidnapped "Black suits came by - blue eyes and all". Blue Eyes huh? Further, she claims that they threw him into an invisible AV... Huh, like the one we saw back during "Dream On"? "Night's comin... The eternal night"
So, it’s time to jump us to the final step in our Fool’s Journey: The Sun.
“THE SUN”
The Sun ending has V wake up in their new penthouse apartment (with their love interest if they have one). Checking the computer, we see emails from our dear Mr. Blue Eyes. He wants an answer from V as to the job to the Crystal Palace he has planned and that they’re on a tight schedule for “obvious reasons”. We meet with him at the Afterlife and he talks about the job; Casino security is going into maintenance and V mentions giving him the casino client list. V also asks him to “hold up your end of the bargain”. They never discuss eddies or payment. It’s all in such vague terms. “Your end” or “Obvious reasons”. Smaller point but an email from Vik on the space shuttle also tells us that he’s asked around about Blue Eyes and has nothing; either he works with people WAY above Vik’s paygrade or he’s shady as hell… or both.
I think Blue Eyes knows V is dying (the obvious reasons) and I think the unspecified payment is V’s survival. V always says that they want to come back to their love interest so it’s not a mindless suicide run and I don’t think V would risk it all for nothing but eddies; especially not after Reaper (both versions) paint suicide runs as a horrible terrible thing. To then glorify it in another ending… no, the game is smarter than that.
Your love interest doesn’t seem to be too upset about the situation either. Panam and Judy leave V in The Sun due to their lives taking different directions, but it seems mostly amicable and understanding. They even express desire to see V again because they know V needs to do this job. Kerry, who stays with V in The Sun and expresses worry and also a desire to settle down with V, also seems mostly understanding that V needs to go on this quest. I don’t think they’d be so calm and loving and understanding if this were a suicide run. They know more than the player does.
Further, I think Blue Eyes isn’t after the casino aspect of the Crystal Palace at all. While that’s the major commercial aspect of the station as marketed to the citizen world, the station also has embassies from every nation on earth, facilities from all the major corporations, and is pretty much THE place where all the dark corporate espionage goes down. There’s so much more to this location than ‘casino resort’. *EVERY* corp has space stations and hideaways in space because the Crystal Palace offers it’s own legalities and opportunities that are not allowed within Earth’s terms and conditions. If they want to do some research that would be frowned upon elsewhere and get up to some Top Secret shit, it’ll be in outer space. Night City is controlled by corps and has lax laws, but outer space’s are even more so.
I think the cure V wants is not only on the station, I think it’s what Blue Eyes himself is after, but I’ll get there when it’s time to theory craft about the future.
I think it’s worth noting; Blue Eyes IS IN THE TRAILER FOR THE GAME. Yeah, anyone remember that shot on a shuttle with a guy being burned out from the inside? Yeah, he’s there. In the foreground. *Smirking*. The shuttle also seems like they’re in space.
These events leading to the Crystal Palace and the conspiracy with Blue Eyes are blatant DLC Hooks for the future and suggest a post-game DLC. This isn’t the first CDPR has done so either; Blood and Wine takes place after the story of Witcher 3 and is explicitly incompatible with the worst endings of that game. I think, conceivably, other endings where V is still alive could be roped into this adventure; Blue Eyes merely needs to hire them with the same offer of survival. While The Star takes V to Arizona and away from Night City, I think that choice of location is appropriate as, to even get to space for The Crystal Palace, citizens go from LAX to Arizona for a space port to launch them off Earth’s surface. They could have chosen anywhere else to send Panam and V, but they choose Arizona, huh. I do think Reaper, Temperance, and Devil will be locked out of this future, however, as all make any point of Blue Eyes hiring V irrelevant; there’s no V left to hire/save. MAYBE a rejected Devil ending, but I wouldn’t blame them for not continuing that conclusion either as Devil is one of the bad endings.
So, it’s finally time to really compile a lot of this information into where I think this is going in the next comment below
submitted by InkDagger to LowSodiumCyberpunk [link] [comments]

The ECP is stupid, let's plan production.

It's not a debate about whether to plan things. It never has been. Things are already planned and that's how conservatives like it. The question is how things should be planned and by whom. In capitalism, production is planned by the rich, who have no goal in mind but their own profit. To frame the debate as though it were about capitalism versus central planning, like attempts at characterizing capitalism as an 'emergent order,' has only ever been propaganda for the rich.
Why can't things be run differently? In 1920, an economist tried to devise an answer when he wrote about the economic calculation problem (ECP). To make economic decisions requires we have a common value to compare things by. How else do we know what to produce? A shipment of steel could be used to make cars. It could also make pipes, or microwaves, or any other number of things. How do we decide? There isn't a simple, objective answer you could produce in a lab test. It's a matter of finding the right proportion of what everybody wants. So the critical question is, what do people want? How do we determine that? The argument people are making when they invoke the ECP is a socialist economy couldn't determine this, and will thus always mismanage resources. (This is the origin of the 'commie no food' meme.)
The capitalist price system does provide some information about demand, as prices do reflect how real people are spending their money and thus implies an expression of preference. But how much information this actually produces is exaggerated, along with just how meaningful that information is, while its various problems and shortcomings are swept under the rug. Ludwig von Mises, the economist who first described the ECP, meanwhile does nothing to make the case for why no other method to gauge demand is feasible. He asserts the price system itself couldn't be replicated in socialism, but only because his grasp of socialism was basically if one big company bought the whole economy and prices were arbitrarily set by bureaucrats sitting in a room somewhere. The only point he made in the end is planning requires information, which is mundane.
There's numerous ways to gauge demand. The one I'm most interested is just plainly asking, which I have no problem calling the survey method. Take a random sample of the population every so often, have them rank things by importance. That's it. It would create the same type of information as the price system currently does, if not better. What interests me about this method is its simplicity. It could of course be built upon and expanded over time, and other methods could be incorporated in addition to it, but a general belief of mine is that movements require simple ideas as their foundation, and on this subject I can think of nothing more straightforward and easy to understand than 'to determine what people want, ask them.' It's the ideal starting point.
A big objection I always hear to this idea is people wouldn't answer realistically. People would say they want caviar and lobster every meal, or something like that. But obviously we could present choices and trade-offs in such a way that reflects how difficult things are to provide. It's not a choice between bread and lobster, it's a choice between lots of bread and some lobster, because lobster takes more labour and resources to obtain. The suggestion we couldn't figure out something so basic helps to betray how much of the 'skepticism' about socialism is just dull status-quo bias. The argument is practically 'an idea must be bad if I can imagine it being implemented poorly.'
The other big objection is people don't know what they want. After all, how they reply to a survey doesn't always align with how people really behave. And I suppose that's true, but I also don't accept that it's a disadvantage. In fact, I assert the opposite. This objection touches on a big reason why socialist planning would be so advantageous.
There are those who think what people say they want can be discarded. It's what people do, in practice, that matters. To put that differently, it's not people's stated preference that we should care about, but only their revealed preference. That's what reflects our true desires. To put it mildly, this couldn't be more wrong.
If asked clearly and given time to think and produce a deliberate answer, what people say they want is a much better way to determine their values than observing what they do when put in a system designed to influence their behaviour otherwise. The simplest example: a person can be on a diet and want to lose weight, but if we leave a box of doughnuts in the break room every day their behaviour might not reflect that.
And the capitalist economy is one big 'break room with a box of doughnuts.' It's an environment we have no control of, built to modify our behaviour in whatever way is most profitable for the rich. There's obviously a significant disconnect between what people truly want from life and how they end up behaving in capitalism, and to suggest that's not a problem because however they behave is their 'true selves' is an astoundingly stupid oversimplification of human behaviour. It's logically akin to arguing drug addiction isn't a problem because the addict chooses to keep doing drugs, which proves that must be what they want.
Most people fall into traps they'd vote against if they could. Like how supermarkets put all those impulse-buy candies and chocolates near the checkout till, or put common staples like rick, milk, or eggs at the very back of the store to ensure you have to walk through all the aisle to get to them. CostCo, the second largest retailer in the world, regularly moves all their inventory around for no fucking reason beyond ensuring people don't know where anything is and they have to wander around the store looking for stuff, because that way they're forced to walk by and look at more products, and on average end up buying more. Can you imagine if we had an economy that was designed to be efficient, instead of there being whole industries dedicated to this kind of manipulative bullshit?
And capitalists love peddling addiction. Tobacco isn't as cool as it used to be in the West, but it's still a huge problem in some countries, and nicotine products are making a comeback. Meanwhile, alcohol is still going strong. Where I live, they've been putting beer and wine in supermarkets now, predictably always near checkout. And let's not forget sugar and caffeine are highly addictive, and many products have both, including products marketed to children. Did you know in the USA, obesity has doubled over the last two decades?
Gambling can be addictive. That includes not only predatory bullshit like casinos and lotteries (which should all be burned to the ground), but an increasingly large part of the video game industry, as developers incorporate more and more gambling elements into popular titles to better manipulate people into spending money they'll regret.
Pornography is addictive. Food in general can be an addiction. Arguably shopping, consumption, the thrill of going out and spending money and getting to open new things, can itself be an addiction.
This could veer off into a debate about when exactly a behaviour becomes an addiction, but the exact application of that terminology is far from the point. No, the point is how in the moment of consumption, people aren't as rational and in-control-of-things as it's convenient to portray them. So much of our consumption is impulsive, irrational, and manipulated for the benefit of producers. A system where normal people were able to exert actual control over production would naturally be much, much better at determining what things people truly value than what we have.
And as far as I could tell that was the best critique of the survey idea they could muster.
submitted by Hheaut to CapitalismVSocialism [link] [comments]

Less repetitive grinding options...?

Goodmorning citizens of Los Santos! Recently my sister (23) and her boyfriend decided to start playing GTAO; last time I was online I purchased the arcade for the Casino heist but never actually upgraded it and I never did the heist. I don't have the hangar and the penthouse (neither the yatch but that's pretty useless). I managed to buy the kosatka and did the Cayo Perico heist. I own every other business, that's to give you an idea of what I can access in terms of gameplay. At the moment we're grinding Terrorbyte missions with VIP works and from time to time we resupply my bunker and her weed farm (I know the cocaine lab is worth more but she was more comfortable with weed lol). I also know that with the Cayo Perico heist one can grind a ton of money solo and pretty easily but she's too newbie to follow me and make it easy. A few years ago I grinded like 250 levels doing only contact missions, last time I did some of those the game kept suggesting me other activities so at a certain point a playlist was the only way to keep the contact missions going. Now I feel that contact missions aren't worth the time and grind (plus I'm sick and tired of them).
My question to you is: could you suggest me some good ways to grind money without having to repeat the same missions over and over? I have no problems getting a solo public session and preferably I'd like to stay in a freeroam session (meaning Terrorbyte like missions and not MOC like missions). Most importanlty, am I already doing the best method? I'm afraid that my sister and her bf will get tired of repeating the same stuff over and over again.

Sorry if my question took that long but I wanted to appear as I know every inch of the game (at least until the Diamond Casino Heist dlc).
Thank you very much for taking the time to read and answer to this. (and excuse my english, not my mothertongue :) )
submitted by seberplanet to gtaonline [link] [comments]

HEROES of a DEAD WORLD: MISSION ONE- HOPE, EVEN A FALSE HOPE, IS STILL HOPE Parts Five and Six

HEROES of DEAD WORLD
PART FIVE:
Cheyenne Mountain Space Force Complex, Colorado, 1100 hours…
This was turning out to be the longest five minutes of Green Dragon’s life. Though Green Dragon was near invulnerable to most damage, especially fire and heat based attacks, and despite the fact that he was a more skilled in hand to hand combat that his opponent, Firefox’s plasma attacks were powerful enough to hurt even him. Green Dragon’s own fire based attacks weren’t harming Firefox, who made absolutely no effort to avoid them. In fact, Green Dragon suspected that his fire attacks was only making Firefox more powerful. In contrast, Green Dragon knew that he couldn’t dodge Firefox’s plasma attacks indefinitely and soon, one of his blasts was going to connect. Below him, the landscape was pot marked for miles around with eight foot deep smoldering craters where Firefox missed with his powerful plasma blasts, each impact probably causing more damage to the Cheyenne Mountain facility. Green Dragon knew that this had to end quickly and he hoped that the cameras at Cheyenne Mountain were still monitoring the battle.
Green Dragon’s only chance was to maneuver close enough to Firefox and force a physical fight. If he could get within arms distance, he was sure that he could knock the arrogant son of a bitch out. He barrel rolled to the left, narrowly avoiding getting incinerated by another one of Firefox’s blasts, then yelled, charging straight towards the plasma powered hero, the two foot long razor claws mounted on his left forearm gauntlets glowing white hot and ready to strike. Green Dragon only had time to raise it defensively across his face as one of Firefox’s plasma blasts finally connected.
The plasma blast hit Green Dragon like an artillery explosion and he tumbled uncontrolled out of the sky training fire and smoke behind him as he fell. Skidding across the ground nearly 500 feet below him, Green Dragon left a trail that scarred the earth for nearly a quarter mile before finally coming to a smoking halt in the middle of a field in the valley below. Firefox landed a few feet from where Green Dragon lay motionless, his fists glowing white and ready to fire the killing blow.
“Barbecued dragon time,” he hissed.
“Oh no you don’t, you mother jerk-face!” Firefox looked up just in time to see Sky Fyre flying low over the ground towards him, her eyes and fists ablaze with fury and fire.
“Sky Fyre,” said Firefox, holding out his hands out in front of him. “No, honey! Wait! I’m…”
A look of surprise filled Firefox’s face as Sky Fyre’s plasma fire ball struck the overpowered hero dead center of his chest. The blast explosion hurled Firefox high into the sky, trailing a fiery tail of pure plasma energy twisting behind him. He smashed into the mountainside nearly a mile away, lying motionless in the middle of a smoking crater nearly ten feet deep and fifty feet wide. Sky Fyre stood there, eyes and mouth wide with surprise. “Did I… did I… did I just…” she muttered.
“Yeah,” grunted Green Dragon, picking himself up off the ground, straightening up his helmet and massaging his bruised shoulders. Brushing large clumps of dirt and rocks off of his shoulders and neck, Green Dragon said, “You just defeated a Level 8 hero with Level 10 thermal, fire, and plasma projection powers.”
Sky Fyre leapt. “Whoo-hoo! I kicked his ass, huh, GD?”
“Language, Sky,” reprimanded Green Dragon, squinting in the distance at the thin plume of rising smoke to see if Firefox had recovered yet, and smiling to himself knowing that he and Sky Fyre would be long gone before Firefox regained consciousness.
“Sorry, GD,” said Sky Fyre. “But, wait. How did my fire ball blast knock him out? Firefox feeds off of solar and heat sources, causing fire or heat based attacks against him to actually make him stronger. My fire ball wasn’t any stronger than one of yours, GD. So how did I hurt him so bad?”
“We have to get to the detention facility in Kansas,” said Green Dragon, abruptly changing the subject. “With our stealth jet destroyed, we will have to fly ourselves directly to Ransom then figure out a way to get Doctor Genocide’s assistant out of the facility. Do you think you have the energy for it, Sky?”
“Yeah, man!” the teen heroine said, clapping. “I just kicked Firefox’s butt!”
As the pair took to the sky, the young heroine looked over to her mentor and said, “Hey, GD, did you hear that old creeper call me ‘Honey?’ What a weirdo!”
“I heard,” replied Green Dragon.
“I wonder what he was trying to say before I blasted him?” said Sky Fyre. “And what were you two talking about before the fight? I could see it on the monitors, but there wasn’t any audio.”
“It wasn’t anything important,” lied Green Dragon. “Right now, we have to keep focused on the mission at hand.”
“You got it, GD,” smiled Sky Fyre. “Ha! I just kicked Firefox’s butt and… oh… wait! Shoot! Shoot! Shoot! Shoot! Shoot!” Sky Fyre smacked her forehead.
“What’s wrong, Sky?” Green Dragon had a worried tone in his voice. Sky Fyre was extremely intelligent and observant for a girl her age. Had she figured out the truth? Did she realize why he and Firefox had been locked in such a deadly battle? Was she aware of her mentor Green Dragon’s betrayal?
“Aww, nothing, GD,” said Sky Fyre. “I just forgot the damn bag of sandwiches back at Cheyenne Mountain!”
“Language, Sky,” said Green Dragon, relief in his voice and happy that he had deflected the subject again.
Sky Fyre looked over at her long time mentor, and squinted her eyes. “So, you’re lying to me, too,” she thought. “Okay. We’ll see about that.”
PART SIX:
Hannover, Germany, 1800 hours local time/ 1200 hours US EST…
Azure Blade dropped Tasmanian Devil on the top of a four story red brick building near a street corner in Hannover’s famous Stone Door district, one of many blocks in the city where young people and tourists had been welcomed to party, dance, mingle, and satisfy other vices back when the world still lived. The top of the red brick building on which the three heroes now stood was one of several brothels which lined the two blocks which made up the Stone Door district. Across from the building was a line of casinos, dance clubs, and gentlemen’s lounges. The white stone building connected to the brothel and facing the wide cobblestone courtyard where local bands used to play in an open air venue was the famous Sansibar Club. The sun was setting, the fading fire red and violet skies casting long shadows across the downtown city plaza. The dead shambled below, as if taking a late day stroll or doing last minute shopping in the plaza’s department stores. There were many, but not as closely packed as they were in Amsterdam.
Azure Blade looked over the city, a dubious expression on her face. “Okay, Devil. We’re here. Now what?”
Taz lifted the bottom of his mask, exposing his mouth. Producing a fine Cuban cigar from one of his pouches, he lit it and took a deep, satisfying drag. “Now?” he said. “Now, you two broads get lost.” Taz blew a cloud of smoke into the air.
“What?” said Wyvern, her eyes blazing with fire. “What are you talking about?”
“I said,” continued Taz. “You two get lost! You need to get to Berlin. Link up with the German heroes Haupmann Schnell and Schutzen Meister at the research laboratories. Go find out what you can!”
“And what about you, Devil?” said Azure Blade, threateningly. “Were you really serious about getting drunk tonight? And why here? Why in Hannover? Why at this particular place?”
Tasmanian Devil chuckled. “Yes, that was the plan and yes, I have my reasons for being here.” He took another drag of his cigar and blew the smoke towards the beautiful female heroine, Azure Blade.
“What’s the matter, blue eyes,” he smirked. “After all these years we’ve worked together. Don’t you trust me?”
“Yes?” whispered Wyvern.
“No!” yelled Azure Blade.
“No!” repeated Wyvern.
Taz rolled his eyes, chuckling again but without any humor. “Let’s just say we’re killing two birds with one stone. You two get to Berlin. I’ve got something to find out here.”
“Why the secrecy, Devil?” persisted Azure Blade. “What is so important that you have to do it alone?”
“Because I do!” growled Tasmanian Devil, swiftly unsheathing both of his sword-scythes from the two scabbards on his back and taking a fighting stance facing Azure Blade. For her part, Azure Blade instantly drew her two glowing blue swords in her hands as she squared off against Tasmanian Devil.
“You may be a Level 7 hero with Level 9 fighting ability, blue eyes,” snarled Tasmanian Devil. “But you’ve never bested me when we sparred in practice.”
“I was holding back on you, Devil,” responded the powerful female sword master. “Two of our comrades have already died on this mission and one remains under siege in London. Why are you so eager to abandon the mission and get rid of us? Is it so that you can run?”
“Nobody calls me a coward!” yelled Taz, charging towards Azure Blade with his right arm cocked back, ready to deal a killing blow with his sword-scythe. Azure Blade also yelled angrily, her twin blades wind milling in front of her as she charged towards the berserker hero. One fireball slammed into Azure Blade while another struck Tasmanian Devil, flinging both of them backwards and slamming each of them painfully on opposite sides of the rooftop ledge so hard that large chunks of concrete fell to the street below.
Wyvern hovered over them, her eyes and hands blazing with fire. “Go ahead, you two stupid fuckers! Give me another excuse!” She raised both fists, pointing them at her teammates.
Taz rubbed his head as he slowly and painfully got to his feet, his battle suit smoking from where the fireball hit him. “You roasted my cigar,” he groaned, tossing his ruined cigar aside.
“You’re lucky that’s the only thing I roasted,” sneered Wyvern.
“You said, ‘If you are still alive in the morning,” said Azure Blade. She was already standing tall, pointing one of her swords at Taz, although she was wincing in pain from the fire ball blow she took from Wyvern. “What did you mean by that?”
“I mean just what I said,” said Taz. “Meet me here in the morning. If I’m dead, you’ll know that I failed. If not, then I’ll have help. But only I can do it. I’m the only one they trust. If they see you two, they may bail, and any chance we have of saving the world may vanish.”
“Who?” yelled Azure Blade. “Who are you meeting?”
“You won’t like it if I told you, so you’ll have to trust me.” answered Taz, feeling around in one of his modular pouches attached to his battle suit belt.
Wyvern gently put her hand on Azure Blade’s shoulder. “Blade. We’re running out of time. If he wants to stay. If he wants to run. We can’t stop him. But if we come back in the morning, and he is neither dead or has brought help; if we find him laid out drunk and hung-over, I’ll fry him myself.”
Azure Blade looked at Wyvern, a heroine as innocent, bashful, and timid as she was beautiful and powerful. Wyvern was more a follower than a leader. Before she was gifted with super powers and became the heroine known as Wyvern, Krysta was a young Catholic nun from Ireland. But now? Something had changed. The young and inexperienced hero Wyvern, though supremely powerful, was also relatively untrained, unworldly, and extremely timid. Before she had gained her superhuman powers from the comet, Krysta was an attractive, red haired, twenty-one year old nun from Waterford, Ireland. An orphan secluded from the secular world, living much of her life in a convent, she had moved to New York two years ago to serve with the Catholic diocese there. Her superpowers manifested soon afterwards and for the past year, the heroine now known as Wyvern was recruited to serve with the US government super hero Operation Team Bravo. Azure Blade simply exhaled and nodded, giving Taz a distrustful glare before she and Wyvern took to the sky, flying east towards Berlin.
Later, Tasmanian Devil sat on the ledge of the rooftop of the brothel, dangling his feet and watching as an increasing mass of dead roamed below him, attracted as they were by the yelling and blasts of fire coming from the roof. They would have eventually made it to the roof where Taz was sitting, but Wyvern blasted the stairwell leading up to the roof before she and Azure Blade flew to Berlin.
Taz watched as the streets darkened below him, the moaning from the dead getting steadily louder. Soon, the light would fade and the dead would lose interest and shamble onwards. Taz tossed away the small empty bottle of Mint-Peppermint schnapps that the Dutch commander had given to him back in Amsterdam and pulled out the second bottle from a modular pouch on his belt.
“Thank God for plastic liquor bottles,” he thought, unscrewing the cap. Reaching into another pouch, he took out a small headphone transmitter, one set to a hidden frequency that none of his comrades or the US government could trace. “I’m here,” he said.
“Yeah, we know,” said the surprisingly clear voice at the other end. “Jeez, Master Sergeant! Could you have made any more noise? Fucking Metallica makes less noise than you!”
“I had to convince the rest of the team to leave,” replied Taz.
“Well, okay,” said the voice on the other end. “Come on down, then.”
“What?” said Taz. “You really wanted to meet inside the Sansibar?”
“Yes, I really wanted to meet inside the Sansibar!” said the other voice. “After every combat tour, we always met in Hannover, at the Sansibar, to blow off steam and get a little down time before returning home to the States. Come on down, Master Sergeant!”
Taz exhaled, steeling himself for what was obviously a trap. Four stories up with no way to get down off the roof, Taz jumped off the side, landing on the three story roof of the casino across the narrow cobblestone street . Pivoting, he leapt again dropping to the second story balcony of the brothel he was just on before somersaulting forwards, sword-scythes in hands and landing in the middle of a pack of the dead beside the Sansibar entrance. Taz immediately took a fighting stance, expecting to have to fight his way into the large night club. Instead, however, the dead parted ways, forming a makeshift clear corridor which led to the entrance of the Sansibar. Alarmingly, the club was now brightly lit. Two large muscular dead men, probably bouncers for the Sansibar while they still lived, emerged from inside the club and opened the doors. Knowing that this indeed was a trap, Tasmanian Devil none the less ran through the corridor created by the dead, both sword-scythes held across forearm to elbow in case the dead attacked as he burst into the club. With a start, Tasmanian Devil realized as he passed through the doors of the Sansibar that the two muscular bouncers were still alive!
The two bouncers closed the glass doors behind them as Taz spun around, ready to strike with his wicked blades should the two men attack him. Both men were extremely muscular, each wearing some type of makeshift, armored football pad uniforms with wicked spikes mounted on the shoulders, leather gauntlets and gloves infused with more armor plates, and black and red leather pants lined with yet more armored padding. The only difference between the two bearded brutes was that one had a Mohawk whilst the other had a reverse Mohawk.
“Hey,” said Taz. “I know you dudes! You two were super powered executive body guards before the world went to shit. The Intimidators, right? ”
The brute with the Mohawk, the one Taz knew as the German mercenary called Barbarian, extended a hand towards the bar and speaking in German, said, “Sit, please,” in a gruff but not unfriendly tone.
Taz looked over to Barbarian’s partner, the equally huge mercenary with the reverse Mohawk named Highlander. He simply puffed out his chest, crossing his massive arms. Highlander, predictably from the Scottish Isles, nodded towards the bar, saying nothing. Taz turned, facing the long, well lit bar still stocked from counter to ceiling with bottles of liquor and taps of beer. His eyes widened in surprise when he saw the lady standing behind the bar.
“Alda? You’re still alive?” said Taz in German.
Alda, the short platinum blonde bartender in her late thirties stared questioningly at the hero. “You…ummm…. you look different from when I last saw you. They say it’s you under that mask. But…”
Tasmanian Devil removed his mask, revealing a grim faced, middle aged man with short cropped white hair, thick furrowed brows, haunted grey eyes and a mouth in a permanent scowl framed by short, white stubble. “This better? How’ve you been, Alda?” Tasmanian Devil, smiled revealing incisor teeth that were twice as long as the average human’s.
“Yep. That’s you alright!” Alda laughed. “Although I think I like you better with that silly mask on your face!” She reached up and grabbed a tall glass from the rack over the bar. “Go ahead and sit down. It’s been a while. Can I get you your usual?”
There was always something about Alda’s voice, so gravelly, yet so seductively German, that appealed to Taz. “Where is he, Alda?”
Alda slid the long island iced tea in front of Taz, nodding her head and motioning to the side of the bar where an opening led to stone steps going down to the restrooms and storage spaces under the club. “He wanted to make sure you were alone, which is why he had Floppsy and Moppsy over there to greet you!”
“Hey!” yelled Highlander. Taz looked past the two mercenaries, outside past the glass doors where the dead seemed to have formed a protective barrier around the club, facing outwards.
“Master Sergeant Gunther!” A tall figure wearing a white mask and white cowl emerged from the stairway. He wore a red battle suit with white straps, gloves and combat boots. Two submachine guns where strapped to each thigh, two pistols on each waist, and a Carl Gustov rocket launcher was slung across his back. Over his right eye on his white mask was a gun-targeting, lead angle site that homed in on Taz.
Closely behind him came another man wearing a black, skull shaped helmet, black leather jacket and pants, over a white shirt with a black skull and crossbones design on it. In the man’s hands was a black steel mace. Next to him came another young man with wavy dark blonde hair, sunglasses, a black leather jacket and black leather pants. He wore a red leather shirt with a stylized ‘A’ in the middle of a black star design. Tasmanian Devil recognized the first two guys, but the last one looked like a young David Hasselhoff if he had decided to take up being a rock star instead of an actor. Taz figured he had to be German. Immediately, Taz leapt off the bar stool, holding his sword-scythes in a defensive fighting position as he faced the threats. Alda yelped and ducked under the bar as everyone else took fighting stances, surrounding the outnumbered hero.
The one with the white mask and cowl held up his hands towards Taz. “Whoa, there, Gunther! We’re all friends here! Is that how you greet your former commander? Hell, back in the day, you used to salute me!”
“That was before you became a damned assassin and domestic terrorist!” growled Taz. “Back then, you were Lieutenant Colonel Mayfield , MARSOC, and I was your senior ranking NCO, Master Sergeant Gunther. Those days are long gone. Now, you’re the murderer known as Arsenal, the leader of the criminal group known as the Jail Breakers who specialize in breaking super criminals out of prison. I’m the hero known as Tasmanian Devil, and the guy standing next to you with the black skull mask is the toady known as Dick Face! The only one who I don’t recognize is that Hitler youth wannabe’ who is skulking around behind you!”
“Black Skull,” yelled the man wearing the black skull helmet, hefting his mace threateningly at Taz. “You better call me by my correct name!”
“I’m Captain Awesome,” said the other man, pushing past the villain Black Skull and speaking English but in a thick German accent.
“Hero?” laughed the villain named Arsenal. “Really, Gunther? You call yourself a hero?” Arsenal continued laughing as he took a seat at the bar, motioning his two henchmen Black Skull and Captain Awesome to sit down with him. Barbarian and Highlander remained at the doors, obviously being paid by whatever currency that was valuable to them to keep watch and safeguard this meeting between hero and villains.
“Alda, would you kindly pour us a tumbler of your best bourbon, bitte?” Arsenal reached up, pulling back on his white cowl and removed his mask. Short cropped jet black hair topped a handsome black face, a thin, well trimmed moustache over his lips. The man now known as Arsenal had the dashing good looks of a black, Hollywood, action hero, save for the deep scar that cut from his upper right forehead and down across his lower right chin, a present given to him from Tasmanian Devil during their first battle when neither knew each other’s identity. In truth, if Tasmanian Devil had known that Arsenal was actually his former commanding officer, he may have plunged both his sword-scythes into his heart, instead.
“Come on, now Gunther,” said Arsenal. “I’ve wondered that for a long, long time. After everything we’ve done, after everything I know about you, how can you call yourself a hero?”
“Why am I here, Mayfield?” said Tasmanian Devil. “Why are those dead outside not attacking us?”
“I mean, admit it Master Sergeant,” continued Arsenal, ignoring Tasmanian Devil’s questions. “You’ve forgotten more people you’ve killed than I’ll ever remember people I’ve killed. So what? That comet gives you enhanced powers. The government gave you a fancy battle suit, a stupid code name, and an obscenely huge weekly paycheck and you now think you’re a hero?”
Arsenal downed his bourbon in one gulp, setting it down on the bar as Alda filled it again. “C’mon, Master Sergeant. Aside from tying to make an honest buck, what makes you any different than me?”
“Dammit, Mayfield,” Taz slammed his fist on the bar and making all of the glasses jump. “I didn’t come here to drink and catch up on old times with you as if nothing ever happened! Those were civilians that you had killed in Afghanistan! I don’t know what brought you here to Germany and frankly, I don’t care! I have a world to save! That’s what makes me different from you!”
Arsenal glanced over at Taz, who was sitting next to him at the bar and rested his chin on his hand. “Really, Gunther?” said Arsenal calmly, almost condescendingly. “You have a world to save? And how do you expect to do that, hmm?” He took a sip from his bourbon, savoring the smooth taste as it flowed down his throat. “Would it surprise you to know that that’s why we are here? It’s our world as well, you know.”
“What the hell are you talking about, Mayfield?” said Taz.
“You’ve already seen it, Master Sergeant,” said Arsenal. “Look outside. Go ahead. There are one hundred of the dead standing guard in front of the Sansibar, keeping the other dead from trying to enter. And they’ll be there for at least another three hours under his control before the nano’s expire.”
“His control?” said Tasmanian Devil, eying his former commanding officer suspiciously as he sipped his long island ice tea. “Who is in control?”
“Him,” said Arsenal, pointing over his shoulder with his thumb back where the stairs were. “He was our last mission. He was the last person the Jail Breakers broke out of SEAD custody, and believe me, you’ll thank me for it.”
“I’m pleased that you would come all this way just to see me,” said a figure climbing up the stairs. “It’s Mister Tasmanian Devil, isn’t it?”
“You!” growled Tasmanian Devil, grabbing up his sword-scythes and leaping towards the frail looking figure standing at the top of the stairs with the wild, unkempt, hair wearing a dirty white lab coat. When Tasmanian Devil’s former commanding officer, now turned super criminal, contacted him and asked him to meet him here in Hannover to have a meeting with someone who had the ability to save the world, the hero never imagined it would be this monster. It was him! Public enemy number one before the world died. It was this old man whose mechanical abominations had been responsible for murdering untold thousands of innocent people in his quest to wipe out mankind.
“I’ll kill you, you monster!” raged Tasmanian Devil. “I’ll kill you, Doctor Genocide!”
Continued in Mission Two- The Only Heroes Are The Dead Ones...
submitted by Taxi_Dancer to DrCreepensVault [link] [comments]

ZigZag777 | 15 gratis spins + €1000 welcome bonus + 100 free spins

ZigZag777 | 15 gratis spins + €1000 welcome bonus + 100 free spins

ZigZag777 No Deposit Bonus, Free Spins, Codes
Join ZigZag777 Casino and get 15 gratis spins (no deposit required). After that, take advantage of 200% up to €1000 bonus and 100 free spins on the first deposit. Click on the promo link below to get started.
>> Get Free Bonus Here <<

Overview

ZigZag777 is a newly launched online casino in 2016 with the aim of creating a friendly gaming hub that can be easily navigated by the newbie players. With that idea in mind, the operator has designed this user-friendly casino site for easy access to top-rated games. While the layout may be basic, the navigation process is easy and it won’t take players to find their favorite titles quickly. The links are nicely categorized throughout the website and there is a FAQ section offering answers to commonly asked questions.
ZigZag777 Casino is offering an amazing 100% welcome bonus of up to €200 for the newly registered players. Apart from that, players can also claim a 15% cashback bonus for net losses on their deposit. Their mobile gaming feature is pretty impressive and available in the Russian and English languages. Also, there is a live game lobby where players can check out live dealer games. Continue reading below to learn more about ZigZag777 Casino and its features.
>> Get Free Bonus Here <<

Welcome Bonus for New Players

Most people are on the lookout for the new casino sites because they offer a generous welcome bonus. ZigZag777 Casino meets the expectations of such players by offering a 100% match bonus of up to €200 to new players on their first deposit. This promotion is available on a one-time basis for the new players who have verified their credentials. Players must deposit a minimum of €10 to become eligible for this special promotion.
The operator automatically credits the bonus within a few hours after making the deposit. If not, players should get in touch with customer support and the same will be credited immediately. The welcome bonus comes with 40 times wagering requirements before players can request withdrawal of their winning amount. Different games contribute differently towards wagering requirements and players should read the terms and conditions carefully.

ZigZag777 Casino Free Spins and Other Promotions

Once players have finished the welcome bonus credits, it’s time for the special promotional offers at ZigZag777 Casino. The operator is quite popular amongst players due to their weekly and monthly promotions. Some of the current deals available at the casino while writing this review are:
(1) Weekly Reward: Earn a 15% cashback bonus for overall losses on deposits made during the week. The minimum bonus is €20 and the maximum that the players can claim is €1000. The cashback is offered only from Monday to Thursday via Live Chat at the player’s request.
(2) Full Moon Party Bonus: Full moon is often hailed as the time of magic and fantastic transformation. When it rises, bonuses at this online casino start to grow. Register today and get a 50% bonus on deposit. The promo code is FULLMOON50.
(3) Weekend Reload: Enjoy playing casino games with this nice promotion from ZigZag777 Casino. Get a 40% bonus up to €1000 on the first deposit made every weekend. Players should deposit a minimum of €20 to participate in this offer.
>> Get Free Bonus Here <<

VIP Program at a Glance

ZigZag777 Casino believes that players should be rewarded considerably every time they play. So the more you play the favorite slots, the more loyalty points you will receive. From the moment the player start playing, they will earn comp points that can be converted into a bonus. For every €50 wager, players will receive 1 comp point which can be converted into a bonus subject to 40 times wagering requirements.
The VIP Program at ZigZag777 Casino is divided into several categories depending on their comp points. The same is mentioned below:
  • Beginner (number of points required from 0 to 5)
  • Bronze (number of points required from 5 to 25)
  • Silver (number of points required from 25 to 250)
  • Gold (number of points required from 250 to 2,500)
  • Platinum (number of points required from 2,500 to 12,500)
Each VIP level has its own advantages and the features increase as one climbs across the ladder. Some of the features include VIP Accounts Manager, Free Spins, Cashback Bonus, Anniversary Gifts and Rewards.

Availability of Different Games

The majority of the games available at ZigZag777 Casino are available from the Microgaming software provider. Hence, players can enjoy abundant slot titles from this software provider. Also, players can expect games from other software developers like NextGen Gaming, Genesis Gaming, Quickspin, and Yggdrasil to name a few. Some of the slot titles worth playing include Ariana, Win Sum Dim Sum, Immortal Romance, and Games of Thrones. Also, there are some progressive slots featured at the casino like Mega Moolah and Mega Fortune.
The selection of table games is also diverse at ZigZag777 Casino. There is a large variety of blackjack, roulette, and baccarat titles available. Players can try their hand at different games like American Roulette, French Roulette, Vegas Strip Gold Series, European Blackjack, and Multi-Hand Atlantic City among others. The video poker section is also diverse and players can check out titles like All Aces Poker, Double Bonus Poker, Jacks or Better and Joker Poker.
>> Get Free Bonus Here <<

Does ZigZag777 Offer Live Casino Games?

Players looking to experience the thrill and adrenaline-pumping action of land-based casinos should check out the live casino section at ZigZag777. There are plenty of live dealer games available for uninterrupted action and entertainment. Players can choose from multiple variants of Live Roulette and Live Blackjack.
The games are available in high definition format via live streaming from the land-based studios. People will be competing against human dealers and can interact with them via live chat. It is important to note that players should deposit funds in their account before they can access the live dealer games.

Can I Play Games on the Mobile?

Players who are constantly traveling and play games should check out the mobile gaming feature at ZigZag777 Casino. The operator offers a native application that is compatible with different smartphone and tablet devices. Also, their official site is fully mobile responsive and offers a lag-free gaming experience on portable devices running on Android and iOS platforms.
The games load quickly on the mobile browser and offer the best gaming experience from any place on Earth. The overall selection is slightly less as compared to their desktop version but still, there are plenty of titles for uninterrupted gaming. Apart from playing games, players can use the mobile gaming feature to deposit funds and get in touch with customer care.
>> Get Free Bonus Here <<

ZigZag777 Payment and Withdrawal Methods

The cashier menu at ZigZag777 Casino sufficiently covers a wide range of convenient, widespread, and time-efficient banking methods that anyone expects from a top-rated casino. All available payment methods are 100% reliable and secure and ZigZag777 uses the same security technology which is used by the leading banking institutions across the globe. Every single transaction is encoded using the latest SSL encryption technology to ensure players are protected from fraud and identity thefts.
Those who register their account at ZigZag777 can make deposits and withdrawals using MasterCard, Visa, PayPal, Skrill, and PaySafeCard. Deposits are instant and players can start placing real money wagers immediately. Withdrawals are slightly on the slower side and players can expect the funds to arrive in their bank account within 5 business days. The best thing is the operator doesn’t charge any fees for processing the transactions of their players.

How Efficient is the Customer Support?

The staff members at ZigZag777 Casino work round the clock to deliver outstanding customer service to all players who need any assistance. This goes to show that the operator values its patrons and works towards establishing a good relationship with its players. The support representatives are available 24 hours from Monday to Friday. They are prompt in their replies and are always happy to help players with detailed information.
Their outstanding level of customer service is anything but surprising as every single team member is professionally qualified to handle any type of query. There are several ways to get in touch with the customer support team like live chat, email program, and telephone service. It is important to note that the live chat feature is not available over the weekend. During the weekend, players can send emails which will be answered latest by Monday.
>> Get Free Bonus Here <<

Is ZigZag777 a Reliable and Safe Casino?

The website of ZigZag777 Casino is fully protected with 128 bit SSL encryption technology. This innovative technology makes sure that the sensitive data of players are secure from any unauthorized access. Players can have complete peace of mind knowing that the casino is fully reliable and hold a valid game license from Curacao Gaming.
Also, the games undergo regular audits from independent testing agencies like iTech Labs and eCOGRA. At the same, the games are fair and come with RNG that generates a unique winning outcome. In short, the casino employs the latest security protocols as per industry standards to keep everything intact and players can have safe gaming experience.

Final Verdict

Players searching for a reliable and new online casino should look no further than ZigZag777 Casino. Since its inception three years ago, the casino continues to expand and is rising from strength to strength. The success of this online casino is evident from their game fairness, prompt payouts, hassle-free online transactions, transparency and finally diversity of games.
It does not matter whether players are into virtual slots or table card games as the casino has got everything covered. And, their welcome bonus is quite generous allowing players instant money up to €200 on their first deposit. The customer support program is also promising to allow timely resolution of all queries. We highly recommend players register an account at ZigZag777 Casino and start playing the games for free or real money.
>> Get Free Bonus Here <<
submitted by freespins1 to u/freespins1 [link] [comments]

Whamoo Casino - free spins, no deposit bonus, promotion


Whamoo Casino Review & Free Bonus
Sign up with Whamoo Casino and test slots in freeplay - No Deposit Required! Additionally, take advantage of 300 Free Spins and up to 600 EUUSD Welcome Bonus. Exclusive promo codes apply. Click on the link below and start playing for free!
>> Get No Deposit Bonus Now <<

About Whamoo Casino [Full Review]

Whamoo is a brand new, fun-loving online casino that has recently opened its premises for gamblers from many countries around the world. It does however promise to be more than just an online casino, as Whamoo describes itself as a lifestyle and feeling.
The rush you feel when the reels spin. The sound you make when that spin turns into a huge win. That’s Whamoo. Yet Whamoo is so much more than that. This online casino promises all you would expect from a reputable online casino – but then improved further. A massive game library? Check. Live casino? Check. Full mobile compatibility? Check. An entire VIP bonus programme for loyal customers? Check. Whamoo is a casino which comes with the entire package which players have come to expect of a casino provider.
On paper Whamoo sounds like a great online casino. But being a newcomer on the scene, there are of course always some open questions. How reliable is Whamoo? What can you expect from this brand new casino when it comes to the available games? How cooperative is their online help desk? What kind of welcome bonuses are there for new players who wish to open an online account?
In our extensive Whamoo review, we will try to answer all of the above questions and guide you through this brand new casino. So do read on and let’s explore this exciting new addition to the world of online gambling!
>> Get No Deposit Bonus Now <<

A fully licenced online casino

Whamoo is a fully licenced online casino and a safe place for gamblers to put down their wagers. The website of whamoo.com is operated by DialMedia Ltd, a company registered by the Malta Business Registry with number C86642, on the registered address of Depiro Point, Block A2, Triq Mons G. Depiro, Sliema, Malta.
As gambling operator, DialMedia Ltd. fully licensed and regulated by the Malta Gaming Authority (MGA) under licence number MGA/B2C/542/2018 issued on 10/04/2019.
What does this say about the reliability of Whamoo?
The MGA licence is one of the better ones you can find in the online casino world as Malta is the major European nation when it comes to online gambling. It is home not only to most of the world’s top online casinos, but also to many software providers and other businesses providing auxiliary services in the gambling industry.
A Malta Gaming Authority licence is not handed out with ease, as a company needs to fulfil many criteria before being granted one. The national gambling authorities of this Mediterranean island and EU member state check for example if all games which are made available are indeed fair and honest. They also check whether a company has enough cash reserves to pay out lucky winners of casino games and hold regular audits to ensure that there are no irregularities.
If an online casino has a MGA licence, it means that all the important criteria when it comes to safety, honesty and reliability are fulfilled and that it is a safe place to gamble. For us, the online casino licence is always a first thing we check before we even would consider playing somewhere. With this crucial criteria being fulfilled, we can thus move forward in our Whamoo review and look at all the other things this casino has to offer. And to be honest, the whole Whamoo package looks quite promising! Three of the main selling points of the Whamoo online casino are:
Whamoo clearly sounds like a promising casino when looking at the selling points, but do these points hold up when we test out the casino in real? Let’s continue our review of Whamoo with one of the most important aspects of every online casino: its game library. Which casino games can we find back in the Whamoo game collection? How honest and fair are these games? These are all legit questions which must be looked into before you can decide whether or not an online casino is suitable or not.
>> Get No Deposit Bonus Now <<

Games from top software developers

When checking the list of Whamoo’s software providers you can only feel relieved as this brand new online casino only has games from the world’s top casino games developers. Especially for a newly opened online casino it is important to show to the public that you are talking serious – and you can only do that by adding the most popular games from the top software providers to your game library.
It’s not only about fun. Sure, these top software developers are known for making some of the most fantastic video slots, stellar table games. They have the most exhilarating and professional live casino tables to which you can connect in just a few clicks. But it’s more than just playing fun, graphics and game design.
By only having games from the top software companies, you are giving your players a clear message that you are only satisfied with the best quality games. Perhaps the most important aspect is game reliability, honesty and fairness. All games from the top software companies are fully tested and accredited by regulatory bodies. These gaming authorities check whether games indeed turn out completely random results and give gamblers a honest shot at winning. This is perhaps even more important than just a fantastically designed game, as in the end what matters most is reliability and honesty inside a casino.

RNG

The games which can be played at Whamoo Casino all have a piece of code called a Random Number Generator (RNG). With a random number generator, the outcome of every game is completely random and independent from previous results. It means that every card being dealt on the table, all dice which are thrown during a game, and every ball spinning around in the roulette wheel is never predetermined. Let’s put it this way: if you throw a single dice with the numbers 1 to 6 on it, you have indeed an exact 1 out of 6 chance that it will land on your predicted number.
A random number generator is absolutely crucial when it comes to delivering fair game results and giving gamblers a honest chance at winning. By having games from the top software providers, Whamoo makes sure that you can trust the fairness of every casino game you play. The good thing is that not only are the game results subject to occasional audits by regulatory authorities, but that these software providers also pro-actively test their own games to ensure they fulfil the highest industry standards. They hire independent testing agencies such as eCOGRA to check their games, both in virtual simulations and real-time results.
Let’s take a look at the software providers whose games have already been added to the Whamoo game library. As these are some of the best known software developers in the world, chances are that you have heard about some of these names before!
>> Get No Deposit Bonus Now <<

NETENT GAMES

Also known by its full name of Net Entertainment, NetEnt is one of the largest casino game developers in the world. NetEnt is a Swedish company which was founded in 1996, which makes it one of the oldest companies in the relatively young world of online casino gaming. It is so big, that the company is even listed on the local NASDAQ stock exchange in Stockholm, Sweden!
NetEnt is best known for its vast video slot portfolio, of which many games are also playable at Whamoo. Having NetEnt games in your casino game library is almost a must for every online casino, as besides Whamoo some 300 or so more online casinos have NetEnt games available, which tells you something about the popularity of this company. Just like Whamoo itself, NetEnt has a full gambling licence in the EU member state of Malta, which means that all games are subject to regulatory oversight and can be trusted for their fairness. NetEnt also works closely together with independent testing labs to ensure that their games meet the highest standards.
Some popular NetEnt games which you can play at Whamoo are Jack and the Beanstalk, BerryBurst, Twin Spin, The Vikings, Wings of Riches, Aloha!, Fruit Shop, Jacks or Better, Gonzo’s Quest, Dazzle Me, Wild Bazaar and of course the eternal favourite of Starburst.

PRAGMATIC PLAY GAMES

Pragmatic Play is another major company in the online gaming world. The casino games of Pragmatic Play are always popular with the players, so it is no surprise that Whamoo has chosen to add quite a few Pragmatic Play games to its online collection. Pragmatic Play focuses mostly on online video slots, although they also make some exciting live casino games which are hosted in their own studios.
Being only founded in 2015, Pragmatic Play is a relative newcomer within the game developing industry. Yet in those few years time, the company already managed to reach to top heights with Pragmatic Play being considered to rank among the top game providers. Quality and safety are of immense importance for Pragmatic Play. Therefore, all games are documented and tested by independent auditors and testing labs such as QUINEL, BMM and Gaming Labs.
Popular Pragmatic Play games which can be played at Whamoo are John Hunter and the Aztec Treasure, Great Rhino Megaways, Leprechaun Song, Lucky Dragons, Mustang Gold, The Champions, Vegas Nights, Aztec Gems, Buffalo King, Starz Megaways, Triple Jokers, Magic Crystals, Sugar Rush, Beowulf and many more exciting video slots.
Of course, many baccarat, blackjack and roulette variants are available in Whamoo’s Live Casino which is powered by Pragmatic Play software. You are connected by high resolution video feed to professional dealers and croupiers in one of the Pragmatic Play casino studios where you can experience the thrills of a real life casino behind your computer or mobile phone. It’s almost like you are standing in Vegas!

STAKELOGIC GAMES

Stakelogic is another popular software developer which has added its games to the Whamoo game library. As one of the best-known developers in the software industry, it is always a good sign that Stakelogic games are available to play given that this company has made some exciting video slots.
Using HTML5, Stakelogic games are of course fully mobile compatible, which means you can play them on your smartphone as well. The company has also made some exciting new 3D slots which are not only gorgeous to look at but also wild fun to play. As an off-shoot company from gaming giants Novomatic, Stakelogic certainly is a reputable software developer which can be trusted when it comes to fairness and reliability.
Popular Stakelogic games are Epic Slam, Wild Stallion, Magic Wheel, Super Wild Arcade, Fruit Spinner, Lucky Gems Deluxe, Hot Fruits, Grand Slam Deluxe, Runner Runner, Turbo 4 Player Jackpot, Dragons and Magic, Big 5 Jungle Jackpot, Mariachi and The Big Cash Game.
>> Get No Deposit Bonus Now <<

High limit gaming options

Whamoo is an online casino which is not only suitable for gamblers on a tight budget, but also for the true high rollers. You can place bets as low as a few cents, or as high as several thousands of euros or dollars at this online casino. Depending on your game of choice, whether its a jackpot video slot or classic table game, there are countless of options to bet big for maximum excitement and chances of winning top prizes. Further down in this Whamoo review, we will discuss some of the high limit games which are available.
Highrollers should also note that Whamoo comes with its own VIP programme in which you can quickly work yourself to the top category if you bet big. You can get instant access to your own dedicated casino manager and will get invites to high stakes tournaments. There are special weekly cashback bonuses as well for the true high roller gamblers at Whamoo. We will discuss the VIP program more in depth a bit further down this Whamoo review.
For now, let’s take a look at all the high roller games which are available at Whamoo Online Casino!

Endless rows of jackpot video slots

If you are a real lover of video slots you will be glad to hear that Whamoo has several hundreds of online video slots available. Although some of these slots are more suitable for beginning players or those on a tight budget, there are plenty of slots available where you can bet up to 100 euro/dollar per spin. This makes for some exhilarating and thrilling slot game action which will please any high stakes gambler out there!
Of course, Whamoo also has its share of jackpot slots where you have a shot at winning the progressive jackpot which can run well above a million euro or dollar! These premium slots, such as those using the famous Megaways system, offer countless of opportunities to place maximum bets at your video slot of choice.
Check the Whamoo game library whether or not your favourite slot is available as well, or try one of the many exciting new game additions! It is easy to browse through the Whamoo website. You can sort slots by software provider, or use the search function to check for your beloved title.

Join for some high stakes blackjack action

Blackjack has always been one of the most popular games among high rollers and the reasons why are quite clear. You can often bet high amounts of money on a single play and you can as a player slightly influence the outcome of a game as you need to decide whether you want to stand or hit another card.
At Whamoo, there is plenty of high stakes blackjack action. There are both normal blackjack games such as American Blackjack and multihand Blackjack, as well as blackjack tables in the live casino. In the live casino, which is powered by Pragmatic Play software, you can play several blackjack variants. Bets of up to several hundreds of euros or dollars, or even higher for the real VIPs, are possible.
Beat the hand of the dealer and hit that score of 21. Maybe it will be your lucky day playing blackjack at Whamoo Online Casino!

Grab a seat at the roulette table

There is plenty of roulette action at Whamoo as well. You can choose between virtual roulette versions, or opt for a seat at a roulette table in the live casino, where you are connected to a real-time croupier by video feed. Especially in the live casino high bets of up to a thousand dollar or more are possible, making roulette a big favourite among the real high stake gamblers.
Of course, Whamoo Casino has all of the the standard roulette versions of American Roulette, French Roulette and European Roulette. Most of these games are developed by software giants NetEnt.
In the live casino, there is also Roulette Macao Live, where you will be connected to a gaming environment which makes you feel like you are playing in the famous casinos of this Chinese gambling mecca. Live Speed Roulette, Live Roulette Auto and Roulette Azure are popular Pragmatic Play live casino versions of roulette which are available to Whamoo players.
>> Get No Deposit Bonus Now <<

Whamoo's unique bonus package

One area in which Whamoo stands out as online casino is its great bonus package. Of course, there is a great welcome bonus for newly registered users. But the fun doesn’t stop there! At Whamoo casino, it is bonus day almost every single day of the week. On Mondays, Wednesdays and Fridays the casino has recurring bonus offers if you reload you bankroll on one of those days. This makes Whamoo not only an attractive casino at the moment you sign up, but also at all those moments when you come back to play again.
300 free spins or a €200 deposit bonus

The Whamoo welcome bonus

We start of discussing the Whamoo welcome bonus which is called the “Welcombo” bonus by the casino. On a picture the Welcombo might not look too appealing as its packed in a carton takeaway box you might get at a certain fast food restaurant, but trust us on this: its contents are truly fantastic.
The Welcombo box contains a combination of goodies you get with your very first deposit at Whamoo. And what is best of all? You can decide what combo you want to receive! If you sign up at Whamoo for a free online casino account, you can determine your own bonus by adjusting the slide until you have found a combination which matches your idea of a perfect bonus.
This is a great option as it allows people to choose the bonus which best suits them. You can choose between free spins and a deposit bonus – or a combination of both. If you are an avid video slot gamer and do not care much about table games, you may want to slide all the way to the maximum free spins bonus. In that case, you will receive 300 free spins, but your deposit bonus will be 0%. The free spins in the Welcombo package are valid on the popular Amatic Industries slot Book of Fortune.
On the other hand, if you only care about table games and are not really interested in free spins and playing video slots, you want to adjust the slide to the maximum deposit bonus. This is a 100% deposit bonus of up to 200 euro. This means that if you deposit 200 euro of your own money to your newly created online casino account, Whamoo will top this up by another 200 euro from the house! If you select the full 100% deposit bonus, you will however not receive any free spins at all.
Of course, you can also opt for a mix between free spins and a deposit bonus. If you leave the slider in the middle, you will get 150 free spins and a 50% deposit bonus, for example. You can tweak this in any direction you want, for example to a 70% deposit bonus and 90 free spins. The higher your deposit bonus, the less free spins you receive. Want more free spins? Then your deposit bonus will decrease.

Welcombo bonus terms and conditions

Only one bonus is allowed per household and/or per player account. Do note that Whamoo’s bonuses remain valid until seven days after the required deposit has been made. Once this period ends, the bonus is automatically flagged as expired by the system and can no longer be released. The expired bonus funds are then automatically removed from the player’s account.
Of course, there is a wagering requirement which must be met in order to withdraw your bonus money and any winnings which may derive from it. Real money balance is used prior to bonus balance. The bonus balance will only be used when there is no real money available in your account. Only real money funds and released bonus funds can contribute towards the wagering requirement of the bonus. The wagering requirement for the Welcombo deposit bonus and free spins is thirty times (30x) the deposit + bonus.
Do note that players that deposit money using Paysafecard, Skrill or Neteller are not eligible for the Welcombo. To assure fair gaming and prevent fraud, Whamoo has placed a maximum cap on bonus money wagers, which are limited to a maximum per round/bet of €5 or its equivalent in other currencies. You should also be aware that certain games cannot be played using bonus money. There is a full overview of these games on the Whamoo bonus page.
Bets placed in certain games might not contribute fully to the wagering requirements.

Recurring bonuses at Whamoo

The bonus fun does not stop at the welcome bonus when you play at Whamoo! You can count on a constant stream of promotional campaigns and bonus offers. The casino has recurring promo offers every Monday, Wednesday and Friday. If you deposit some extra money to your online casino bankroll on one of those days, you are eligible for a bonus. It therefore pays off to wait for these days before you decide to reload your online funds.
On Monday it is Pick ‘n’ Play day to start off the week with some good vibes. On this day, the casino basically tops up your deposited money You can:
It is even possible to combine these bonuses if you want to deposit a larger sum! Alternatively, you can use the bonus codes of WHPICK5, WHPICK15 and WHPICK35 by putting these into the promo code field on the cashier page every Monday.

Whoa Wednesday

Wednesday is for many a difficult day in the week, it being right in the middle of another long week of work. To spice up things, Whamoo has come with an unusual bonus which it calls “Whoa Wednesday”.
Every Wednesday you get to uncover your secret gift – for free, no strings attached. The casino will add this gift to your next deposit. This can be a bonus, a set of free spins, or even both. You’ll get all the details once you’ve pulled off the cover and logged into your account. You will receive the bonus details and promotional code, which you can use in the promo field at the payment page to receive your hard-earned Wednesday bonus.

Freeday bonus

Friday is the favourite day of the week for many people – and the reason why is quite obvious. It marks the end of another working week and the start of some well-deserved weekend R&R! For many people this involves paying a visit to a land-based or online casino to get their kicks at their favourite game, whether it is a card game, roulette or video slot.
Whamoo knows that many people cannot wait for the days off work to start and therefore has come up with a special Friday bonus to welcome in the weekend! This bonus day is called ‘Freeday’ by Whamoo. The casino basically hands you a bunch of free spins if you are a regular customer. For every weekday from the previous week (Friday through Thursday) that you’ve deposited 30 euro or more, you get 10 free spins. For every weekend day you even get 20 Free Spins! That means up to 90 Free Spins are yours to play with. That’s a great start to a weekend full of partying and fun!

Wagering requirements

Do note that wagering requirements do apply to all daily promo offers. These are more or less the same as we outlined above in the description of the welcome package, but do take a look at the bonus terms and conditions page on the Whamoo website to know precisely what you can expect! As always, it is important to read the small print in order not to face any surprises later on.
>> Get No Deposit Bonus Now <<

A fully mobile compatible casino

As a brand new online casino, Whamoo knows that already a majority of gamblers nowadays play on their mobile phones rather than on computers. Because of this, the Whamoo casino is fully compatible with mobile devices and tablets. If you load the Whamoo website on your smartphone, it looks just as good as on your laptop of computer. It’s equally accessible and orderly too! The mobile website is a breeze to browse through and you can easily access all the important pages such as the game library and payment page.
The same counts for the actual games themselves. Whamoo only works with software providers which are known to offer full mobile gaming support. These games are made in code such as HTML5, which means that the games can simply be played in your (mobile) internet browser. There is no download or special app required to play these games. Whether you are playing on your computer, tablet or smartphone, you simply surf to Whamoo.com and select your favourite game from the library. This game will then open in your internet browser – and you can play instantly. It does not matter whether your phone runs on Android or is an iPhone, nor does it matter whether you have Mozilla Firefox, Google Chrome, Internet Explorer, Opera, Safari or any other internet browser. Whamoo will function just fine!
This is absolutely great as you can now play at Whamoo wherever you are, whenever you want. Want to put down some wagers on the roulette table while you are sitting in public transport on your way to work? That’s easily doable! Just take out your smartphone on the train or bus, and surf to Whamoo.com to play at your favourite roulette table. Are you sitting on your couch at home and want to play a few hands of blackjack before going to sleep? Just take out your laptop, tablet or phone and within seconds you can have some of the most exhilarating blackjack fun on your screen.

The Whamoo Live Casino

Whamoo’s live casino is powered by Pragmatic Play and NetEnt software – which are two of the biggest, most reputable software providers in the world. This is great news for the players, as you can access high quality tables in just a few clicks.
In the live casino, you are connected with a live video feed to a real-time casino table in one of the casino studios of these software providers. You can play games like baccarat, blackjack and roulette like you are standing in a real land-based casino in Vegas or Monaco! Thanks to the high definition video stream, you have a great overview of all the action which unfolds on and around the table.
All table games are led by experienced, professional croupiers and dealers who are not only well-trained, but entertaining as well. By all means, feel free to open your microphone or the chat window to have a talk with them, or even with other players from around the world. This is what makes the live casino such a great invention. Even though you might be sitting at home in front of your laptop or computer, it does almost feel like you are standing in a casino for real!
Especially for high rollers the live casino is a worthwhile addition as table limits are often much higher than in regular games. Of course, if you are on a tight budget there will definitely be live casino tables where low minimum bets are allowed too – no worries there. But it is the experienced, high stakes gambler who probably feels most at home in the live casino.
There are multiple baccarat, blackjack and roulette variants which you can play. For roulette, there is American Roulette, European Roulette, French Roulette, Speed Roulette, Live Roulette Auto and Roulette Macao Live. If you prefer the casino classic of blackjack, you will find plenty of different tables all with slightly different betting limits. Baccarat is perhaps the game with the highest betting limit. Besides the regular version, there are also Speed Baccarat tables. A fourth casino game which can be played live at the Whamoo Live Casino is Sic Bo. Just browse through the list of live casino games, or use the search function to find your favourite table!
>> Get No Deposit Bonus Now <<
submitted by freespinsbonus to u/freespinsbonus [link] [comments]

How do people feel about empire/capital/gang-leading in Payday 3?

The Payday gang is, in function, a strike force of gunmen. We go in, we do the job, we get out.
Now, if that means trying to cook meth ourselves while we and our handler are unprepared for it, that's one thing...but after the hundredth lab, with an infinite supply of ingredients being helicoptered in, the heister must ask themself one question: why am I not doing this full time, when I'm not being shot at?
The practical answer (besides game limitations/direction) is we're functionally underlings, helping Bain make plans for alien conspiracy world domination while he makes sure we get enough action on the side to buy a neverending supply of hookers. But we are the fuckmothering Payday Gang, and we've stolen billions of dollars per heister. This is like foraging for food in the wilderness, but you've got thousands of stuffed backpacks and people are wondering why you're not either building a farm or eating out.
Per the ending reel, some of the crew retires and some stay in the game, so it is kind of addressed...even then,>! casinos in Vegas do go for more than a few billion, so Hoxton buying his own (a big one) with money left over says a lot about how much he made bank robbing.!< We're just sitting on an unfathomable fortune for years before finally cashing out; so, come Payday 3, are we going to address that in a way that isn't "we're doing it for the sport"?
It could be a fun game mechanic - make money while you log out! Decorate a personal safehouse, branch out in your criminal dealings, buy your own meth lab and bribe cops to ignore it!...or, the amount of money we collect should be addressed, and we either make less or pay steeper upkeeps while on the run from the law. Still heisters, still contracted goons, but not with more money than our bosses.
Or we address none. And we continue picking the fuck out of those trees. If we're going to have more money than Vlad, let's at least have a safehouse that isn't a dingy forgotten warehouse.
https://strawpoll.com/su4rv4s6s
submitted by D3wdr0p to paydaytheheist [link] [comments]

Teen Titans #8 - Who is Cassie Sandsmark?

Teen Titans

In Illumination
Issue Eight: Who is Cassie Sandsmark?
Originally posted January 2018
 
 
Blüdhaven wasn’t good for much. An old whaling town, the dirty, industrial cityscape was later transformed by wealthy, criminal investors, building its industrial district into a neon paradise, a city-sized casino idyllic as long as you never looked beneath the surface.
And though the Teen Titans were almost always preoccupied with minimising the rampaging of emerging metahumans, they would often strive to tackle the crime that lurked in the shadows cast by the neon lights. One such criminal was André LeBlanc.
See, the smarmy and greasy Angel Marin, one of the ‘philanthropists’ so cherished in Blüdhaven had held an exhibition to show off the depths of his riches, including his star piece: the Night Diamond, a priceless gemstone. This naturally presented a challenge for the self-styled ‘world's greatest jewel thief’ LeBlanc.
He was a wanted man internationally due to his masterful skills and cutting edge tactics, but targeting the home of such a dangerous man as Angel Marin, LeBlanc was - even to his own admission - pushing his luck.
The thief darted silently down the crime lord’s corridor, his footfalls suppressed by his rebalancing boots and his hi-tech jumpsuit hiding him from thermal sensors despite its garish white colour. On his cracked face sat a green monocle, which LeBlanc used to scan for traps in real time. As he ran, LeBlanc gripped the azure jewel tightly, the diamond no bigger than a golf ball despite its exorbitant worth. The man’s agility and resolve was unmatched for someone of his age, but unfortunately his resistance came in the form of three meddlesome teenagers.
Angel Marin slept soundly in his bed, LeBlanc having eluded all of his security, but the Teen Titans had already seen the thief’s approach. Thanks to a recent upgrade to Cyborg’s tech, the teen was able to piece together a wealth of technological information sources to track LeBlanc all the way from his previous heist, and now they were moments from thwarting him.
LeBlanc pushed into the drawing room, the window he had entered through still cracked open. But as the man emerged through the open doorway, the oak door immediately pushed shut. The thief turned back towards the door, drawing a glowing, white knife to slash out at whoever had pushed the door to, only to find an empty place. Furiously, he pivoted back toward the window, now to find the shadowy figure of the blue-clad vigilante blocking his path. Nightwing. LeBlanc threw his arm out, slashing at the slender assailant, only for Nightwing to strafe aside with a boastful cartwheel. “No thanks!” Nightwing spat, springing off of the ground and throwing himself at the thief. Quickly, he struck with his twin sticks, aiming to disarm the thief as well as snatch the stone from him in one fell swoop, but André wouldn’t unhand his prize so easily.
The thief swung out once more, with Nightwing this time much closer. Before the vigilante could bounce back, he cried as the searing hot blade streaked across his chest, cutting through his black-and-blue armour as if it were butter, exposing his pale and bleeding flesh.
“Heh.”
Recoiling, the vigilante brought his hand across his chest, wiping the blood aside before clutching at his sticks once again. Nightwing leapt vertically and hooked his sticks around the industrial-looking chandelier above, using it to fling himself across the room to intercept the white-clad thief who continued his way to the open window. He landed and - stick still in hand - threw a fist out, striking LeBlanc cleanly in the nose.
The thief staggered, dazed. He would have just shot the kid if he had even brought a gun, though in his line of work a firearm was such a clumsy weapon. Narrowing his gaze on the dark figure he faced, LeBlanc focused himself. How strong could one kid be? Arrogant as ever, he then threw his knife aside and slipped the Night Diamond into his white satchel. He brought up his fists, ready to exchange blows.
The two men clashed, and quickly LeBlanc began to impress Nightwing as he dealt fast and powerful strikes. As they traded attacks, blocking and leaping up and down, they almost seemed to dance with each other, with LeBlanc using his streamlined gauntlets to deflect strikes from Nightwing’s escrima sticks. But LeBlanc caught Nightwing off-guard when he delivered a spinning kick to the vigilante’s head, flooring him with a manoeuvre Nightwing never would have expected from a man approaching forty. Though as LeBlanc turned away with a sneer, seemingly having bested the Gotham crimefighter, he turned to find himself face-to-face with none other than a towering, green gorilla. With a single punch, he was out.
“You know, I don’t know why you didn’t just let me just punch him sooner,” Gar grinned, morphing back to human form. As he rose from the ground, Dick produced a pair of black boxer shorts from his belt compartment, unfurling them and throwing them the way of the nude, green child as if it were a regular occurrence (which, by this point, it was).
“That’ll be because we’re sitting in the house of a dangerous gangster,” Dick smiled coolly, his hand pouring over his throbbing head, “Ever heard of ‘lowkey’?”
“Ah, you got me there!” Gar exclaimed, slightly quieter this time, “I’m many things but lowkey isn’t one of them.”
“Nice work though,” Dick replied, before activating his communicator, “Cyborg: you still on overwatch?”
Beat.
“Cyborg?”
Vic spluttered, suddenly bursting in over comms, “Yeah. Of course, sorry just got distracted by… things...”
“Finlay,” Dick continued, “Of course. I’m sorry. Look, head back to the roof of Iris Cove Casino, and we’ll regroup with you there.”
“Got it.”
Since Dick had discovered that it was an associate of Vic’s father, Jacob Finlay, who was responsible for stealing the Cyborg blueprints, as well as springing the metahumans that almost killed Vic, he had wanted nothing less than see the crooked physicist see what was coming to him. But what he couldn’t have expected was for the doctor to turn up dead - his neck wrenched - in Gotham River. It was a tragedy, and not at all what the man deserved.
The Teen Titans had attempted to follow up on the death, but had found nothing. That was until Dick received a clandestine call from Silas Stone.
 
♦ ♦ T ♦ ♦
 
The fifteen-year-old Cassandra Sandsmark emerged from the Music Box Theatre wide-eyed, her mind blown. Growing up in Buckinghamshire, England, Cassie had always dreamed of seeing a Broadway show, and it was every bit as amazing as she had expected it to be.
Her mother was an archaeologist, and therefore was often away for long periods of time, and when Cassie wasn’t couped up at her boarding school, her grandparents were too old and untrusting - despite their riches - to fly her out to New York. And though Cassie had finally gotten her wish, it was through the most distressing of circumstances. Now, though Cassie was raised by a strictly Christian family, she always found difficulty in believing in a God for one reason or another, so imagine her surprise when she was visited by the image of what appeared to be an angel, imploring her to flee to New York City, of all places, that she was being hunted and would only be safe within the bounds of that city so far across the pond. No answers, only urgency.
And so, the Fear of God firmly instilled in her, the fifteen-year-old stole as much money as she could from her grandfather’s bank account and grabbed the first plane ticket to the United States.
Though Cassie honestly didn't know what to expect. Upon arriving in the ‘greatest city in the world’ she had heard nothing from the otherworldly figure that had addressed her before, and she quickly began to realise that she couldn't occupy herself in her hotel room for very long. And hence, she decided to indulge herself in an overpriced visit to Broadway, and it was worth every penny to the young girl.
But now Cassie was lost once again. Cars hurtled past her along the wide road, as monolithic buildings stretched high into the jet black sky. There wasn't a moment of silence, the city filled with a cacophony of noise, even at this hour. Quickly, she pushed over to the nearest taxi, pulling her red hoodie up tight over her slender shoulders to keep out the quickly emerging chill. As the driver rolled his window down, Cassie doubled over, peering through the window to address him.
“Hello? Do you go to the White Ram Hotel?” she chirped in a polite tone.
“Do I!?” the driver exclaimed. He was a middle aged man with olive skin and a sleazy black tracksuit. “This ain't the subway. I’ll take you anywhere you want, hot stuff!”
“Excuse me?!” Cassie cried, pulling herself up. Sure, she was more developed than other girls in her year at school, but she was only fifteen. Surely he could see that! Right?
“I love me a British accent,” the driver sneered, “Say somethin’ sexy and I’ll give you half fare!”
Cassie was flustered and infuriated. Slamming her foot down on the pavement, she pushed away. “I’ll think I’ll walk, thank you very much!!”
And so Cassie took off down the street, walking against the flow of heavy traffic, the sounds of the city growing more fierce. Quickly, the black of the night seemed to slowly seep in around her, the darkness consuming her, but Cassie kept plodding on towards the White Ram.
As Cassie walked, a enigmatic presence lurked in the distance, watching her; stalking her from the shadows. There was a quality to Cassie, something powerful that just made her unignorable, something that called to the presence in the dark.
Unbeknown to this, Cassie continued on, eventually coming to pass the exterior of an old Irish pub that stretched along the street. Nervously, Cassie pulled up the hood of her red hoodie and picked up her pace, the footfalls of her black Chucks growing heavier against the concrete sidewalk. Something she’d call the pavement.
Though Cassie wouldn’t get off so easy as from the pub, right as she passed its doors, emerged three men of varying levels of intoxication, all swaying with the breeze. They each looked around thirty and each similarly struggled to keep their balance as they poured out onto the street. Quickly, one caught a glimpse of the young girl attempting to hurriedly make away, catching the side of her face as she walked past. “Hey!” He blurted out, steadying his lacking weight on his friend’s shoulder, bottle in hand. “You’re very pretty!! You should be… v… very proud.”
She ignored him and continued down the street, still a while off the next corner.
“Hey–” he repeated before bursting into a cry, “I SAID HEY!!”
Cassie jolted, glancing over her shoulder for just half second, enough time for a few of the boys to catch her eye. She turned away and continued on.
“HEY!!” Another man called after Cassie, this time annoyed, “He’s talking to you!!”
“Fucking bitch…” the first man mumbled to himself.
“No!” the third man called out, pulling the first man forward and snapping him out of his sulk, “N– No she doesn’t get to ignore you like that!!”
The third took off in a sprint after Cassie, continuing to define call out, “My friend wants to talk to you!!”
The first and second men looked to each other, too drunk to roll their eyes, and began to stumble after their leading friend. Cassie looked over her shoulder once more to see the three men clambering towards her. But before she could run, the man threw himself in the way of her path.
“No need to be rude…” he grumbled, his friends then catching up behind.
None of the men were cruel, but all were plenty menacing as they surrounded the 15-year-old girl, who stood alone and afraid in a city mostly unknown to her.
“Get out of my way…” Cassie seethed, her breath unsteady as she pretended to be as tough as she could muster.
“Ah! British!” exclaimed the youngest of the men, the one who had first noticed Cassie, “I like British!”
He placed a hand forcefully on Cassie’s shoulder as she faced away from him, and pulled her around to face him. “C’mere.” Instinctually, Cassie reacted, flinging herself back, and crashed into the chest of the man who had first pursued her.
“We ain’t gonna hurt ya!” the crushing man cried, only for Cassie to react by delivering a swift kick to the man’s groin. He fell quickly, groaning in pain.
“What the fuck, lady!?”
The man behind her jostled Cassie’s shoulder, threatened and enraged. Taking no shit, Cassie turned socked the man in the jaw, causing him to stagger back.
“Stay away from me!!” she cried before punching him once again, unaware of the third man behind her as he drew a knife.
But as the man threw himself forward to slash out at the increasingly violent young girl, out of nowhere flew a glowing gold chain that seemed to magically wrap itself around the wrist of the man’s knife hand. And with one quick tug, the man went flying several feet. Though as Cassie turned to see just what had occurred behind her, she saw not the floor assailant, but a woman, tall and draped in black, her skin lightly tanned and her hair as dark as her plated armour. “You need to come with me.”
 
♦ ♦ T ♦ ♦
 
The next morning, Dick Grayson pushed hurriedly through the S.T.A.R. Labs security checkpoint, already a registered visitor at this point. He didn’t know the cause of Silas summoning him, but he had guessed from the police cars lined up on the street outside that the scientist likely had information regarding Finlay’s death.
And as Dick entered the central lab, he was implicitly proved correct as he found Silas seated, the figure of a tall, muscular man in a beige coat and a black-banded, white cowboy hat. Immediately, Dick recognised the lone policeman as NYC Sheriff Saunders. It was rare that the man ever came out to investigate first hand since his election, and he and Dick had never crossed paths, especially while the latter was Nightwing.
“And… Dr Finlay: any reason to believe he had any enemies?” the Sheriff spoke in a gruff, deep tone, befitting of his fearsome silhouette and his fifty years of smoking. The man was no nonsense.
Silas took a second. A part of him wanted to pretend the man was a saint, but the truth was that he was far from it. Similarly Silas knew that what he had to said could incriminate himself, but was already worn down by the death of his coworker and his son shunning him for a second time. He had no time for lies.
“It was... I strongly suspect it was Finlay who allowed the meta thief - Selinda Flinders - to break into the lab. There, she not only freed her brother but also stole my blueprints for the cybernetics I used to treat my son from a safe that only myself and Finlay knew even existed.”
The Sheriff took a deep breath, still unaware of Dick standing in the doorway behind him. Carefully, he jotted down some notes in his small paper pad. “And what would Dr Finlay have wanted those… blueprints for? Industrial espionage?”
“No,” Silas sighed, “He wanted them so that he could save his brother the way I saved Victor, despite all my protests that the technology wasn’t ready.”
“His brother: This is Arthur Finlay, correct? Paralysed after a burglar attacked him in 2006.”
“That is correct.”
Saunders paused and took another long, deep breath, before launching into hurried speech. “Now it’s funny you should mention that as Arthur Finlay was nowhere to be found when we visited his estate earlier this week. Odd for a man who can't wipe his own ass.”
“What are you saying?”
“I’m saying it’s entirely possible that Dr Finlay– that Jacob succeeded in ‘fixing’ his brother.”
Beat.
The Sheriff smiled. “But that’s for me to chase up. Sorry, I shouldn’t have divulged that with you, - it’s as of current - entirely unfounded.”
“It’s fine.” Silas smiled tiredly, “We can all speculate. Now, if you don’t mind, I have another visitor.” Silas gestured graciously towards the door, where Dick Grayson was standing.
Sheriff Saunders looked across and his face immediately dropped, realising his mistake. “Ah, I see. Well, I won’t keep you then. Thank you for your insight, Dr Stone. We’ll be in touch.”
Quickly, the Sheriff wrapped up his notepad and made his way over to the door. As he exited, he tipped his hat towards the young spectator. “Nice to meet you, young man.”
And he was gone.
Silas stood, meeting Dick in the centre of the lab. “You know, I thought he’d never leave.”
“Was that it, Dr Stone?” Dick asked, perturbed, “You think Jacob’s brother killed him?”
Silas sighed. “That seems to be the leading theory, but no, that’s not why I called you.”
“Then what–”
“Christmas has come and passed, and this is the first year I’ve spent it without my Victor since he was born, the first year since my Elinore…”
Silas blinked.
“I wanted to give you a package. A gift. To give to Victor. A belated Christmas present.”
“He’s still not talking to you?”
Silas crawled along to his desk where, from a lower drawer, he produced a small purple box tied with a red bow, no bigger than a ring box. He held it out to Dick, his eyes so tired.
“Just please make sure Victor opens it,” he replied, “Won’t you do that for me, Richard?”
 
♦ ♦ T ♦ ♦
 
Silently, a robed figure approached the derelict apartment block in Avalon, Blüdhaven. This was the only known address for the Teen Titan known as Cyborg, but clearly circumstances had forced him to move on. The figure sighed, shaking her head before moving on.
 
♦ ♦ T ♦ ♦
 
“It was like my nan always said: that someday I’d feel something, and all that crap about burning bushes and… the big man in the sky would just slip into place.”
As Cassie spoke in the relative warmth of the drab, grey squat, her words were lost on Donna, who - despite having developed more than adequate conversation skills - had no idea what the young girl was talking about after she had asked her why she had come to New York City.
Cassie grinned, sat on the only chair in the apartment, as she registered her saviour’s bemusement. “I had a vision. It sounds crazy I know, but some angel came down and told me that… I was being hunted… and that I’d only be safe if I came to New York.” Her eyes were wild, as if she were reliving those impossible moments as she told the tale, “She told me some monster wanted to kill me, that it was the plan of the Gods that I remained safe. Truth is, I struggled believing in one God, never mind plural!”
Donna was beginning to understand, but remained bemused as she looked up from the floor to the girl she had found herself driven to protect. The idea that anyone could believe in just one God perplexed her. Surely there would be too many responsibilities for just one God to handle.
Shaking off her confusion, Donna stood up from the floor and made her way to the open window. Behind her, Cassie sat by the breakfast bar, wrapped in a shawl Donna had found in the bedroom. Donna needed to understand the connection she shared with this girl. They had to be connected somehow, or else what would explain the otherworldly, gut-wrenching pull towards her that Donna had experienced as soon as Cassie had stepped within a thousand mile radius.
Who was Cassie Sandsmark? That’s what Donna kept asking herself. What did Cassie mean to her? Though Donna supposed that to answer that question, she’d have to figure out just who she was herself.
Cassie sat up quickly, shrugging off her trepidation for the thrill of the adventure. “So is that it then?” she asked. Donna moved away from the glass to face her. “Are you my guardian angel? The person the vision said would protect me?” “I…?” Donna honestly didn’t know.
“Come to think of it: why are you wearing battle armour?” Cassie’s eyes were wide as she looked upon her fearsome protector, stood against the New York City skyline through the thin glass, “Are you - like - one of those Amazons? Like Wonder Woman?”
“NO.” Donna spat, suddenly recoiling. Immediately, she realised her mistake as she watched Cassie flinch back. Calmly, she elaborated. “No. I’m nothing like… I’m not Wonder Woman…”
“Oh.”
“But I think I am supposed to keep you safe… from whatever monster is trying to harm you.”
 
♦ ♦ T ♦ ♦
 
Vic fumbled with his keys, half distracted by his conversation with Gar as he stood in the hallway of his new apartment block on Payton Street, attempting to unlock the door. He’d gotten into his new place over Christmas, his last home desolated when Shimmer and Mammoth attacked him at his home.
“So the guy goes through all the trouble of hiring these supervillains to steal your… thing and then just mysteriously ends up dead?” Gar jested, his voice animated and non-serious.
Finally, Vic turned the key and the two entered into his new apartment. The place was much more spacious than Vic’s previous place, with a more open-planned layout which Gar definitely considered an upgrade. Though a winter chill emanated through the place, visually it was quite warm, the Christmas decorations still up and on full display almost a month later.
The guy was my dad’s friend, Gar.” Vic replied, irritated. “If he weren’t such a jackass, he’d be like my uncle, so please take this seriously.”
Vic pushed forward, pulling off his thick, grey hoodie and laying it across the arm of his couch along with his keys.
“Dude, he tried to kill you!” exclaimed Gar, “That doesn’t exactly scream close family friend.”
“A man is dead!” Vic snapped, his tone now deadly serious, something entirely unheard by Gar until now from his usually somber but amicable friend, “Get a grip.”
Gar lingered in the doorway. He took a deep breath. Vic was right. “I– I’m sorry, man. I guess that’s just how I cope with... things. He was your friend, I get it.” He stepped forward, slowly pushing the door shut behind him.
Jacob Finlay wasn’t a friend of Victor’s. In fact, Vic could never stand the man. But it saddened Vic deeply to know that he was gone, even after all the hurt he had caused him.
Slowly, Vic made his way over to the fridge, feeling his stomach yearn for a snack. He opened the metallic white door and looked upon its contents with disappointment. He sighed.
“I know we just got in, but do you fancy heading back out for food?” Gar suggested earnestly, “I know a diner that’s cool with people like us in downtown Blüd.”
’People like us’. Vic was used to that meaning something else, but he supposed he did have that in common with his plucky, if not crass, young friend. They were both outcasts due to their appearance. Vic was half-metal, Gar was green. On the rare occasions Vic had left the house as himself (rather than the superhero Cyborg) he made sure to never stay too long in one place, as to avoid anyone noticing his horrific visage under his shadowy hood.
“How do you mean?”
“This old couple owns the place,” Gar explained, “Man’s blind and the lady’s… well, actually open-minded and reasonable.”
Vic froze, actually considering the proposal. It’d been a long time since he’d sat down in a restaurant - however fancy - and eaten out. He looked to the empty, open fridge and then back to his discarded hoodie. His eyes flashed.
“Sure,” he smiled, “You wanna grab your coat this time? You’ve been complaining about the cold all day!”
Gar grinned back at Vic, deeply pleased by his response. “Yeah, one sec!” He ran, bounding across the floor and over to the hat stand Vic rarely seemed to use. From there, Gar pulled down his orange-red Parka and pulled it on in one fluid motion. As he did, Vic made his way to the couch and slipped back into his hoodie, zipping it up slowly.
The two smiled at each other and Vic - now stood closer to the door - pushed forward, wrapping his metal grip around the door handle and pulled it down. As he swung the door open, there stood a startled Dick Grayson, moments from ringing the doorbell"
“Woah!” Dick jumped.
“Dick!” Gar exclaimed, “We’re heading out to eat, you coming?”
“You?” Dick replied, pleasantly surprised to see Vic trying something new. “Uh, yeah… sure!”
From the pocket of his black pea coat, Dick produced the purple box he’d been handed earlier, nervously fidgeting with it between his hands slightly as he glanced up and down from it to Vic. “Though, uh… I actually came to give you this, Vic.”
Dick held the box out. Vic looked open-eyed to Gar and then back to him. “Dick, you already got me a Christmas present,” he laughed, walking over and taking the purple-wrapped present, eyeing it curiously.
“No, it’s… it’s from your dad. Cos you missed Christmas.”
Beat.
Vic looked back up to Dick. “Dick, I missed Christmas cos I can’t stand the man. He made me into this… thing, and it was his lies that almost got me killed.” Without even looking, Vic tossed the box over his shoulder, it hitting the ceiling and ricocheting before landing between the couch and the television.
“Vic…” Gar moaned disappointedly.
“What?!” Vic cried, “He’s human garbage. Has that brilliant mind and uses it to constantly fuck with my life. I don't need him. He’d be better off dead.”
Dick and Gar both looked at him in stunned silence. Dick’s eyes flitted back and forth and his moved out of the doorway and into the apartment. He looked to Gar, an orphan like himself, and then to Vic. He nodded. “How about we go get that dinner?”
Vic took a breath, calming himself. He nodded reluctantly, his confidence shaken but determined not to let his dad ruin his victory. “Right, yeah. Sure!” he affirmed himself. “I– I’m sorry. I didn’t mean to–”
“It’s fine.” Dick smiled, turning to face the open doorway, “Let’s just g–”
Just as Dick had moved, replacing him in the doorway was a tall, hooded figure: one none of the teens had met before yet one that all three recognised.
“Holy fuck!” Gar exclaimed, “It’s Wonder Woman!”
 
♦ ♦ T ♦ ♦
 
“I was speaking with my former teacher Athena after I sla–” “Wait, Athena?” Gar interrupted, starstruck, as if he were taking notes, “As in Popped Out of Zeus’ Forehead Athena?” Diana nodded solemnly. The Amazon sat on a kitchen chair, comfortably at a level to explain herself to the three young men, who each stood.
“Athena revealed to me a child of both Ares and Circe roamed the man’s world, that… an adversary of mine sought to hurt the child, for the misdoings Circe had committed against her.”
Diana told the tale, her eyes hollow as she seemed to hold back some inconvenient truths, something Dick picked up on easily, “I was told that I would find the child in New York City, and knew that Batman had established a strike team nearby. So here I am, hoping you can lend me your assistance.”
Dick sighed, running his hand through the front tuft of his dark hair. He’d never met the Amazon warrior before, but knew that she and Bruce were friendly, with Diana being part of his ‘Justice League’ initiative. But Dick was disappointed to hear how the Teen Titans were perceived by the older heroes. “Batman had nothing to do with it. I formed this team, uh… we formed this team. Together.”
Diana smiled. “Of course.”
“So that’s all you know?” Vic replied, addressing the matter at hand, “Some kid is in danger in New York City. No idea whereabouts?”
“That was where I was hoping that you could help me,” said Diana, addressing Vic directly.
Vic smiled softly to have garnered any sort of attention from somebody as powerful and well… beautiful as Wonder Woman. “Well I suppose we could tr–”
“This doesn’t have anything to do with that other Wonder Chick running about New York? Does it?” Gar interjected, perhaps a bit louder than he had intended.
Diana cocked her head, moving her vision away from Vic and towards Gar, “I don’t know what you mean.”
“This amazing, gorgeous warrior. Long, flowing black hair. This awesome armour, all jet black and mysterious. She looked a lot like you actually.”
Diana’s eyes darted open as she bolted to her feet. Could it be? The doppelganger she had faced in the Trials, who had fought with her own skill and ferocity.* Had Ares sent her here? It was more than possible that she was an emissary of Ares, posthumously working to secure Ares’ progeny.
It was as Athena had said to Diana: death was the only way to transfer the mantle of God of War.*
“Gods…” she groaned, “I’ve fought her before. She is far more dangerous than the woman I seek to stop. If she gets her hands on Ares’ daughter, the consequences could be dire. We need to find them both and pray that she hasn’t already found her.”
Dick stepped forward. “I’ve been trying to locate this black-armoured Amazon since Gar ran into her a couple months back. She’s been being very discrete. I’ve tried everything.”
Vic stepped forward. “I haven’t.”
 
♦ ♦ T ♦ ♦
 
“Don’t you have any games? Or a telly or something?” Cassie sighed, stood peering out of the frosted window onto the New York skyline.
Telly?” Donna asked, standing a few feet behind Cassie, surrounded by a whole load of nothing. “I’m afraid not. This place doesn’t have much outside of shelter, and sometimes warmth.”
“Then what do you do for fun?” Cassie had been cooped up in Donna’s squat for some time now and was beginning to grow restless. Despite the drab decor, the place was an improvement on sitting alone in her hotel room, but the boredom was killing her.
“I’ve found the city to be the best source of entertainment,” Donna explained very matter-of-factly, “Although I think it might be best for us to stay put until we know you are safe.”
“And when is that? When the thing hunting me gets bored? When I get a follow up message from the angel?”
“I don’t think that was an angel.”
“That isn’t the point!” Cassie groaned, frustrated. “I just wanna have some fun!”
Donna stopped. She thought for a moment and then nodded. “Alright.”
Donna couldn’t recall much of her past, but did remember one thing that she had always enjoyed: combat. She didn’t remember all the details, but Donna used to love sparring as a child, with Diana, the monster that now plagued her nightmares. It was always so exciting, and it really seemed to develop an interpersonal closeness between the combatants. She smiled before removing her silver gauntlets slowly.
“Here.”
“What?” Cassie asked.
“Take them.” Donna held the gauntlets out for Cassie, one in each hand. Carefully, the younger girl took them and slipped her wrists into them.
“They’re too big.”
Donna grinned as the gauntlets seemed to magically adjust, twisting and forming into a perfect fit around Cassie’s forearms. Donna then flicked her own wrist forward, causing a cloud of black smoke to erupt from the palm of her hand. Cassie recoiled, watching the black smoke move and stretch before giving way to the form of a solid, golden sword. Donna gripped the blade tightly and pointed it forward.
“Wait, what?”
“We shall fight?”
Fight?!
“Well, you won’t have a weapon, so it’s more like exchanging blows. I’ve found it quite enjoyable.”
“Right…” Cassie replied, reluctant, “So what’s gonna happen?”
“I will make an attack with my blade, and you shall bring up your gauntlets to intercept. You’ll find them more than capable of deflecting my attacks.”
“Like…?” Cassie practiced thrusting her arms back and forward, flashing the silver gauntlets as she moved.
“Exactly! We’ll start slow.”
And they did. Beat-by-beat, Donna would move the sword towards Cassie, giving her plenty of time to bring up her gauntlets to clink against the blade. One strike. Two strikes. Three strikes. Four. Gradually, Donna increased her speed, and with her Cassie would begin to move with increasing ease and agility. She was a natural.
As they grew more and more rapid, their movements also increased in intensity. Before they knew it, both began to shift their footing until they were dancing back and forth around the room, sparks flying each time Donna’s blade crashed against Cassie’s forearms. First, Cassie began to cackle with laughter, then allowing Donna to join with a more conservative chuckle. But all this ceased with a knock at the door.
They stopped. Cassie glanced over to the door first, then Donna. They weren’t expecting visitors. Donna flourished the blade in her hand, furrowing her brow and narrowing her gaze, ready to attack whatever came through.
And just as expected, the door came crashing, the wood obliterated into splinters. Through it leapt a fearsome warrior clad in red and gold, a beast of a woman, a terrifying figure. The demon Diana.
Nightwing had tried to knock, but the Amazon warrior wasn’t willing to wait. Bursting into the room, Diana charged at Ares’ puppet, seeing her with her blade drawn, the young Cassie Sandsmark terrified beside her.
Donna slashed out as Diana came crashing down on her, unarmed yet incredibly dangerous, but the strike was fruitless as Diana evaded with ease, delivering a mighty punch to the centre of Donna’s chest. Diana of Themyscira didn’t need a weapon.
Donna stumbled, kicking over a small coffee table as Cassie scrambled out of the way. The demon moved incredibly quickly, far faster than Donna could comfortably comprehend. She hadn’t been this fast when they’d fought before. First, another punch to the chest, then grabbing Donna by the arm - catching her sword strike - to pull her close, only to pound her back into the ground.
As Donna hit the ground, she skidded, whipping back around onto her feet, beaten but ready to persist. “Your master is dead,” Diana seethed, “And you shall fall with the rest of his forces!”
As the two warriors clashed, Cassie scurried away, ducking and running for the door. However, she found herself blocked by the bodies of three young men: one some kind of robot man, one green and the other clad in blue and black spandex. “Ack!”
“We’re not gonna hurt you!” Cyborg panicked, holding his large, cold hands up.
“Like shit you don’t!” Cassie spat, her teeth clenched, pivoting back around to watch her friend fight off the red-and-gold blur of a woman. Wait... That was Wonder Woman!
Donna grumbled, moving her sword arm back and shifting her off-hand forward. She then allowed her bronze shield to materialise magically in her grip with a flash of amber light. “I see you have new toys.” Diana smirked, her gaze as steely as her black-clad doppelganger.
She was right. Donna recalled easily that in their last encounter, the one that haunted her, she fought Diana unarmed. Now, Donna couldn’t recall how she came to wield the magic required to summon her weapons, but she was more than happy to use them if it meant having an edge over the tyrant that had previously terrorised her.
Donna didn’t reply. Instead, she threw herself forward, shifting her weight rapidly across the wooden floorboards, heaving the mass of her shield against Diana enough to stagger her, giving her an opening to strike with her blade. Diana cried out and kicked, colliding her leg into her adversary’s shield and dragging her strike to the right.
Donna saw through this trick immediately, it was an attempt to disarm; to wrench the shield right from her hand. It wouldn’t work. Not if Donna kept as best a grip as she could. However, Donna had underestimated the strength of her foe, and subsequently found herself launched across the room along with the shield, leaving her sword by her feet, crashing down on a pile of wood in the corner of the shabby apartment.
She attempted to pull herself up, but couldn’t, her armour too heavy on top of the weight of her aching bones. Diana persisted however. Breathing heavily, she pulled herself over to her floored quarry, scooping her foe’s blade off of the ground as she moved. Finally, she stopped. Planting her crimson boots into the wooden floor, Diana loomed over Donna, a relentless, fearsome monster.
Diana looked upon her quarry, this supposed emissary of Ares, deliberating over her fate. Perhaps she had overestimated her, for the puppet Diana had fought during the Trials fought with such ferocity and intensity that she now found entirely lacking. It was as if she was another soul inhabiting the body of that abomination.
But that moment of hesitation on Diana’s part was exactly what Donna need to act. In one fluid motion, Donna burst from her pile on the floor with new mobility. After delivering a kick to the monster’s head, Donna swung her empty hand out in a wide arc. Instantly, the sword vanished from Diana’s grip, reappearing in Donna’s own with a black flicker.
As Diana staggered, Donna let loose with slash after slash before finally winding up for an overhead attack, a killing blow. However–
“STOP!!”
A shock wave exploded through the room, launching its contents as well as the two combatants. Donna hit the ground and skidded once more. Bloodied, she looked up to see Cassie between her and Diana, her silver gauntlets glowing white hot, her face mortified.
“She doesn’t want to hurt you!” she screamed to Donna before turning to look upon Diana, scraping herself off of the floor, “You don’t want to hurt each other.”
Donna stood up uneasily, her eyes still wild, waiting for Diana to attack once again.
“I…” Diana mumbled, gripping her bloodied arm.
“You’re Wonder Woman. You save people.” Cassie explained, her voice compassionate yet quivering, “And I don’t need saving. Not from Donna. She’s my friend.”
Diana painted, finally looking upon her adversary with new eyes, “... Donna?
Donna’s eyes flickered, filled with doubt. She looked to Cassie, then finally to Diana, and instead of a demon, saw an injured woman. She lowered her sword.
Diana saw this and recalled her parting words to the black-clad warrior, when Diana had pummeled her into the bloody waters during the Trials. 'Barely real and always a copy. What kind of emptiness must exist inside you?'
But when she focused on Donna’s eyes, those that so closely resembled her own, she saw not the rage she had seen during the Trials, but fear. Pure fear. There, she remembered.
“Great Hera, what have I done…” Diana groaned, looking upon her friend with a long forgotten familiarity. “Donna…”
But the moment wouldn’t last, for Gar was moments too late to cry out, warning them as a fearsome feline figure crashed through the window, emerging from the urban jungle of New York City’s skyline. There, the animal moved immediately for Diana, launching into an all out assault, no longer Dr Barbara Minerva, but The Cheetah.
 
 
Continued in Wonder Woman #21
 
submitted by AdamantAce to AdamantAce [link] [comments]

casino lab answers video

HIPAA Rules and Compliance Training Video - YouTube Hilarious Kids' Test Answers (GAME) - YouTube FUNNIEST KID TEST ANSWERS #2 - YouTube YouTube Rotary Cell Phone (Description and Build) - YouTube WTF DID I JUST WATCH - YOU LAUGH YOU LOSE 123 #NemRaps ... Juice WRLD, Seezyn - Hide (Lyrics) (Spider-Man: Into the ... Biden on a ‘losing streak’ as media airs assault ... Why Should I Hire You? - Best Classic Answer - YouTube

Make your first deposit to receive up to £150 bonus + 150 bonus spins at PlaySunny Casino. Recently Added. 0. Silver Oak Bonus 400% up to $4000 40 Free Spins. Gamble Responsibly BeGambleAware.org. 10. 50. Gamble Responsibly BeGambleAware.org. Read rewiew Ap statistics test 8a answer key pdf - amazon s3 guide is also related with ap statistics test 8a answer key PDF, include: Answers To Stopping On A Dime Lab, Answers To Test Form 2a Algebra 1, and many other ebooks. Dec 31, 2013 AP S TATISTICS C ASINO L AB: I NSTRUCTIONS The purpose of this lab is to allow you to explore the rules of probability in the setting of real-life games. You will get The Casino Lab: station 1-craps Josh Gilbert John lewis Simulation 1 Simulation 2 Game 1st roll roll win/lose 1 11 6 L 2 7 1 W 3 4 4 L 4 5 3 W 5 8 6 L 6 12 3 W 7 10 4 W 8 2 1 L 9 12 1 L 10 7 1 W Game 1st roll Rolls Win/Lose 11 2 1 L 12 11 4 L 13 11 2 L 14 11 3 L 15 6 6 W 16 6 3 L Blackjack – FAQs – The Casino Encyclopedia – We source the net for the most common questions being asked about Blackjack and find the correct answers for you. In the unlikely event that you have a question that isn’t displayed on this site, please feel free to contact us at [email protected] and we will help you find the answer. Casino Lab has a more than solid customer support department, and they can be reached 24/7 via phone, e-mail, and live chat. The customer support agents are not only unquestionably helpful but also provides you with solutions really fast. There is also an interesting FAQ section, where you can find answers to general questions about deposits, withdrawals, your account and more. Click here to 4.5.4 Lab - Navigating the Linux Filesystem and Permission Settings: 5.1.5 Lab - Tracing a Route: 5.3.7 Lab - Introduction to Wireshark: 8.2.8 Lab - Using Wireshark to Examine Ethernet Frames: 9.2.6 Lab - Using Wireshark to Observe the TCP 3-Way Handshake: 9.3.8 Lab - Exploring Nmap: 10.2.7 Lab - Using Wireshark to Examine a UDP DNS Capture The multiple choice trivia questions and answers are the best way to test your knowledge and other than this you can easily increase your knowledge. If you don’t know how to play multiple trivia questions and answers game with your friends or family then don’t worry check below. In the trivia questions multiple choice night game the first you have to read these questions and then you have Question: Schwartz' Casino Database Lab 3-Even More SQL Queries Follow The Same Procedure As Lab 1 And Lab 2, That Is, Write The SQL Queries For The Questions Below And Upload As A Word Document. 21. Name The Casinos That Have At Least One Slot Machine Played By Player P10. 22. Get Player Numbers For Players That Play At Least One Slot Machine Played By At Least Title: Microsoft Word - Casino Lab 08 Solutions.doc Author: dstarnes Created Date: 5/12/2008 2:20:39 PM Casino Answers (Group 261-280) Library Answers (Group 281-300) Science Lab Answers (Group 301-320) Farm Answers (Group 461-480) London Answers (Group 481-580) Packs. Packs Easy; Packs Medium; Packs Hard; Information about the game CodyCross: Crossword. CodyCross: Crossword is an ingenious puzzle game for iOS and Android devices. CodyCross game tells the story of an Alien tourist who studied

casino lab answers top

[index] [9188] [4186] [4208] [2825] [4496] [3511] [2711] [9624] [402] [4435]

HIPAA Rules and Compliance Training Video - YouTube

Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. https://www.safetyvideos.com/HIPAA_Training_Video_p/66.htm This training video helps employees understand their role in HIPAA compliance. What are the thing... WTF DID I JUST WATCH You Laugh you lose Some of these videos are just... disturbing Original Channel: https://www.youtube.com/channel/UC12h-kPscJ3RIkSsMljIRr... My open source rotary cell phone went viral (surprisingly, to me and my husband), and people seem to be interested in it. The original description with links... Juice WRLD, Seezyn - Hide (Spider-Man: Into the Spider-Verse)Subscribe here: http://bit.ly/rapcitysubFollow us on Spotify: https://spoti.fi/2Oj93y1Spotify: h... Joe Biden “is caught in a bit of a bind” regarding the assault allegations laid against him in the lead-up to the United States presidential election in Nove... WHY SHOULD I HIRE YOU is often the last question you will be asked in an interview. Prepare for it. This is your chance to restate the skills you possess tha... [VIDEO] How To Answer "What Are Your Strengths?" Interview Question with 7 Sample ANSWERS by Richard McMunn of https://passmyinterview.com/Richard McMunn can... We may act like kids, but can we still think like kids? Shep and Lando helped us figure that out, as we try to guess hilarious kid's test answers. GMM #1372... FUNNIEST KID TEST ANSWERS! Just some hilarious test answers, you can check out the last funny kids test answers here https://www.youtube.com/watch?v=Q3h0nwgd...

casino lab answers

Copyright © 2024 m.playrealmoneytopgame.xyz